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#1 |
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Join Date: Feb 2015
Location: New Hampshire
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Could be more than Doors, I was thing ether Locksmith(143M) or Lockmaster(144M) spells from Magic
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#2 |
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Join Date: Sep 2007
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I'd probably start with Telekinesis 1, Melee Attack, "Only For Locks", Requires Skill Roll (Lockpicking), and throw on some Reliable if you don't want to actually put points in the skill (and thus have it available without the magic).
In general, I rarely like Create/Control except as last-ditch methods when there's no alternative. |
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#3 |
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Join Date: Feb 2015
Location: New Hampshire
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#4 | |
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Join Date: Aug 2006
Location: L.I., NY
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Quote:
Charm* [1] + Magery 0 (One-Spell Magery**, -80%) [1] + Lockmaster (H) IQ [4] = 6 points. *From Power-Ups 2 Perks, allows a spell to be known without the usual prerequisites. ** From Thaumatology |
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#5 |
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Join Date: Sep 2004
Location: Montréal, Québec
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3e had rules for shticks, single spells converted to advantages, which let you buy the "Power" enchantment to reduce FP cost. This could work using whatever points-to-money or points-to-magic item ratio applies to your game.
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| Tags |
| ability, power ability |
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