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#31 |
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Join Date: Jun 2006
Location: On the road again...
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I should also note that it's Islamic thought that each of their Prophets - all the way back to Adam - practiced and taught "pure Islam", which likely included the dietary restrictions.
Of course, whether any Prophet in the Quran before Noah (and yes, they count Noah as a Prophet) ate meat at all is debatable. I'm not up on my Quran, so I'm not sure if the "no meat" restriction in place before the Judeo-Christian Flood is in there. (I should note that Islam counts most of the 'Big Names' in the Old Testament and Jesus as Prophets; Mohammad is just counted as the "final and most important Prophet").
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#32 |
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Join Date: Feb 2007
Location: New York City
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Ultimately, it really doesn't matter what Islam might say about the setting.
b-dog CAN do whatever he wants in the setting. Stories from the middle east ranging from the Arabian Nights to Sinbad have both the good & bad guys using magic. It's OK with me & I have no problem with the suspention of disbelief. |
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#33 |
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Join Date: Aug 2004
Location: U.K.
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Indeed - though it does seem that most of the time in the Arabian Nights, actually studying magic is the domain of skeevy foreigners and the like. But you had medieval Muslim scholars turning out books of magical scholarship. And there was definitely a whole tradition, running from Solomon to the medieval period at least, of using the Name of God and Koranic texts and the like to constrain djinn, creative protective amulets, and so on. And even the Koran seems to approve of dream-based divination.
So I think that a Dungeon Fantasy-meets-Arabian Nights game can very safely feature spell-casters without even compromising the historical feel too badly. Though "studies Godless sorcery" might justify a small negative rep or even a Social Stigma, for the style of it.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#34 | ||
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Join Date: Jun 2013
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Quote:
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Regardless, it's your setup. In a world with magic as common as it is in DF, and with arcane power and unholy power being rather distinct, I don't think there's any real issue with allowing for mages who practice real-world religions that are typically opposed to magic - there will typically be some modifications (note much of the Abrahamic understanding of magic has it being an unholy power associated more with Satan than some neutral, untapped resource like mana) to the religions, and/or mages may find themselves marginalized, but unlikely outlawed. |
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#35 |
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Join Date: Nov 2006
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The last encounter is the oasis before the Nile. The desert has been oppressive and the water rations have likely been mostly used. In the distance lies an oasis, a hole in the power of the desert. Here water is plentiful and palm trees surround a pool of water fed by a spring. There is a rocky outcropping beside the oasis which protects the oasis from the howling and firey desert winds. As the PCs approach the oasis they notice a path leading to the pool. If the PCs get close to the pool a huge marid ( water jinn) rises from the pool and bellows threats to leave the oasis or be slain. The marid is ST40 IQ 18 DX18 HT14 HP80. He can cast any water magic known or produce a water jet for 5d damage.
The marid however is being controlled by a jinnologist (like a demonologist but specializing in jinn instead of demons) He has the ability to control the marid through a seal of soloman. The jinnologist is part of a group of bandits that have settled in the oasis and robbing those attempting to find water. There is 250 point assassins for each PC. They each have skill 20 with Stealth and back stab. There is one leader assassin of 300 pts. The jinnologist is his evil assistant. There is a cave by the rocky outcropping and within the cave are a large amount of gold and silver that has been robbed over the time. There is at least one magic item per PC and also many supplies. There are quite a few Islamic holy items too. The jinnologist has a seal of soloman that he uses to control the marid. If the PCs gain this they can control the marid but the marid is bound to the oasis and cannot leave it. It the PCs break the seal the marid will grant one small wish such as healing the entire party. |
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#36 |
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Join Date: Nov 2006
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While the PCs either argue with or fight the marid, the assassins try to get behind the PCs and back stab them with poisoned daggers. HT-5 or take 4d additional damage. After the stab, the assassins use their scimitars and use bucklers as shields. The leader waits to find a the strongest PC and attacks him from behind. The jinnologist controls the marid to attack the PCs.
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#37 | |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Quote:
But if we ascribe them supernatural powers, then those powers come from a Godly source: they are "clerics" more than "Wizards" or "sorcerors".
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Hydration is key |
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#38 |
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Join Date: Sep 2004
Location: Southeast NC
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Jesus was born, based on the reign of Herod (at his birth) and Tiberius (when he began preaching, "about 30 years of age"), sometime a few years BC, and died in the late 20s or 30s AD. There also was no 0 AD: the year immediately preceding 1 AD is 1 BC.
By traditional reckoning, Jesus was born in the year 1 BC, but this would put him born well into the reign of Herod's successors.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#39 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#40 |
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Banned
Join Date: Oct 2007
Location: Europe
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Lots of groups who play GURPS Dungeon Fantasy cheerfully and openly go for the murder-hobo style. Torture is perfectly legit.
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| Tags |
| arabian nights, dungeon fantasy |
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