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#1 |
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Join Date: Jul 2007
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I know it's come up before, but I wanted to chip in a word for SG-1.
I think it's great for ideas, not because of the material, which has some fun in it, but the format. It's near ideal for a new GM. The PC's are pre-organized into SG teams. They have support staff to handle the "boring parts" and let PC's establish a place in the party where they can shine. The adventures are clearly outlined; go, do, return. It's not quite on rails, but the Stargate does confine things, as do the limits on movement. "New Tech" is turned over to researchers at the end of the adventure, leaving the GM the option of if, when, and with what modifications, the items are reintroduced. Seems like a pretty good starting template for a new GM or an experienced GM starting into a new setting. |
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#2 | |
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Join Date: Nov 2007
Location: Sydney
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Quote:
Its episodic with an overall theme (and an overarching story, but I wouldn't emphasize that). The PCs turn up go on an adventure and end up home. Special guests can pop into your regular gaming group without explaining why they turn up in the wilderness. You can introduce ideas and if they turn out to be dumb you just don't go back to that place and there's no worry of those ideas infecting the rest of the story |
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| Tags |
| gurps, jessica jones, mad max, rule of cool, sense8, tv series |
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