Quote:
Originally Posted by Ghostdancer
Agreed. It does seem to be fairly absolute. However, there is a way to get that sort of control if you've got the points for it...
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Thanks to all of you. There are obviously a lot of "toys" to play with in 4e I didn't know about. I also agree that Kilgrave's biggest advantage is that he is an NPC villain and a psychotic one at that who has no qualms about throwing people in front of trains literally and making them attack the heroes. Basically, he can and will use his power in a way that a player-character can't (or darn well better not).
Of course, since we only see him use his power against normals and against two metahumans and one of the two develops an "immunity", we don't really know what would happen if he tried it on someone like Thor or Captain America with that level of will or other factors. To be sure, some of the feeling that his power is unstoppable comes from that.
But these are some good ideas of how to handle his power. Definitely, if this were ever brought into a game rather than being just an academic task of making him up for the fun of it, there would need to be major penalties for trying to make people do things totally against their principles or kill themselves. It might be okay if he does that to incidental characters as a plot device power but definitely not against the PCs or any major character.