Quote:
Originally Posted by Pseudonym
I think the point is that... I can't remember exactly where I read it, but I feel like it is in How To Be A GM, and maybe Dungeon Fantasy 2, For whatever hand-wavy reason, staked watches aren't considered to lose sleep.
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DF2 says to ignore order of watches and roll randomly for when the attack occurs, but that's a speed-of-play thing, and there are valid reasons to ignore it. For instance, in my current game, the PCs were sleeping in a hallway when a little after midnight a horde of ghosts came marching through. Since the PCs had established who was getting the middle watch, it made sense to have those PCs awake at the time. But for random triger attacks that can happen at some point between sunset and sunrise, it's easy enough to roll randomly to see who's on watch.
DF: Wilderness Adventures assumes 8 hours of sleep time, and doesn't explicitly address setting watches beyond noting that the pilot of a vehicle traveling overnight can also keep watch but it isn't the best idea.