Quote:
Originally Posted by mlangsdorf
In my DF games, Rituals have only rarely been a problem. People are rarely in a dungeon for 5+ hours a day, so there's usually plenty of time to get a full night's sleep and perform rituals. The big problem is when people are on the roads and pushing hard to get somewhere: 12 hours of sleep (in three watches of 8 hours each) plus 5 hours of rituals means there is only 7 hours of marching.
It's a moderately limiting disadvantage, especially when I started charging for meditation incense. A small fee, but it added up. Seems suitable for 10 points.
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1d leads to 3-4 hours more often than 5. And, uh, 12 hours of sleep? What sorts of disadvantages did your entire party agree to take there?