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Old 12-21-2015, 08:00 AM   #18
starslayer
 
Join Date: Dec 2006
Default Re: Velocity of incoming attack?

Quote:
Originally Posted by Kalzazz View Post
The where you can't dodge attacks from behind really ruins my suspension of disbelief . . . . having seen enough animals running away from me (including delicious ones I might like to shoot and eat), and also that animals often try to flee other animals according to nature shows, the idea that magically you lose your ability to dodge in such circumstances drives me batty
That's actually a good point.

However, generally when an animal is running away it is doing something akin to the 'evasive action' that kromm just suggested. The animal is not specifically dodging you so much as trying to not be in a consistent location at all (and probably burning FP on a mad sprint to get an extra -1 for its speed modifier which would already be a -3 or so)

Though as a nod to the rules- most animals which are good for eating have wide peripheral vision, and flexible necks, which allows them to have their back to you, but still be able to see you clearly (and thus would be able to make dodges); combine with the penalty to hit for range and for animal speed and shooting the target gets much harder. Perhaps a rule that if a target is moving quickly you need to succeed on a per based rifle skill roll in order to anticipate target location enough to make an aimed shot.
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active defense, deflections, dodge, dodge this, gunplay, stops

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