Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-19-2015, 02:19 PM   #29
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Velocity of incoming attack?

Quote:
Originally Posted by Anthony View Post
GURPS doesn't really have a concept of forcing (attacks that can hit, but have either a primary or secondary purpose of limiting the target's future actions).
It has. Feints. And Deceptive Attacks that are described as one fake attack combined with a real one in a single big-A Attack. But they're sorta-attacks that don't Unready a weapon in Mêlée, yet don't waste ammo in ranged combat. Wasting ammo is the big difference.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
 

Tags
active defense, deflections, dodge, dodge this, gunplay, stops

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:39 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.