Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-18-2015, 08:30 AM   #11
Anaraxes
 
Join Date: Sep 2007
Default Re: Velocity of incoming attack?

Quote:
Originally Posted by Kromm View Post
Evasive movement would automatically give you a penalty to attack that turn
I'd try something along the lines of making this a scale, -4 to +4 or maybe a bit more, and use this "Evasiveness" or "Aggressiveness" setting to replace the set of graduated attack maneuvers (All-out Attack, Committed, regular, Defensive Attack, All-out D). Aggressiveness adds to your attack skill but subtracts from your defense. The bonus applies to melee as well as ranged. "Dodge" isn't an "active" defense, but it's always available as the last recourse to see if your evasive movement saves you if you don't take an active defense.
Anaraxes is offline   Reply With Quote
 

Tags
active defense, deflections, dodge, dodge this, gunplay, stops

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:39 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.