Quote:
Originally Posted by Kromm
Evasive movement would automatically give you a penalty to attack that turn
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I'd try something along the lines of making this a scale, -4 to +4 or maybe a bit more, and use this "Evasiveness" or "Aggressiveness" setting to replace the set of graduated attack maneuvers (All-out Attack, Committed, regular, Defensive Attack, All-out D). Aggressiveness adds to your attack skill but subtracts from your defense. The bonus applies to melee as well as ranged. "Dodge" isn't an "active" defense, but it's always available as the last recourse to see if your evasive movement saves you if you don't take an active defense.