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#6 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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There's super-realistic and then there's what gamers who don't hack rules on forums are willing to tolerate at the table. :) If I were simply Making Stuff Up without a single thought to complexity (as for a computer game), I'd probably do something like this:
Active defenses could affect melee (striking or grappling) attacks and thrown weapons only. All would benefit from shield Defense Bonus (DB) in some way. There would be three choices:Hack and tinker to taste.Blocks would be stops attempted with bare hands, weapons, shields, etc. They would get a bonus for the size of whatever you're blocking with – larger than current shield DB (maybe DB+2) for shields, and equal to something like maximum Reach+1 for fists, weapons, etc. If successful, the attack would hit and damage whatever you blocked with: your forearm (which might be protected by armor DR), blade, buckler, etc. Obviously, weapon and shield tables would need to show plausible DR, HP, and HT scores!Successive blocks or parries with the same hand would incur a cumulative penalty (for the sake of argument, -4), but would not affect defenses with other hands or dodges. Successive dodges would incur such a cumulative penalty as well (same -4), and would add a smaller cumulative penalty (say, -1) to all future blocks and parries.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| active defense, deflections, dodge, dodge this, gunplay, stops |
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