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#11 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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I've been trying to find a satisfactory build for "dormouse adventurer" PC for a few years. Teacup Guild might be right down his alley at 4 PM.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#12 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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What would be an appropriate amount for a non-member to bribe a guild into an AR?
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#13 |
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Join Date: Mar 2013
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#14 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I've got a fairly respectable way to deal with style familiarizes too. I'll probably put it in Pyramid - though it could be a full-length book too.
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#15 |
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Join Date: Mar 2015
Location: Montana
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I'll be looking forward to the dual-crossbow-pistol style. I had a player try to make that and I ended up houseruling some things that I was ok with, but never fully happy. I look forward to seeing what your take on it is.
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#16 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
However, if you're talking about paying off a guild leader to make a decision in your favor, that might be good for a bonus on a some other AR roll. Following the bribery rules for Contacts (p. B44) is probably a good place to start, but it might be worthwhile to make it riskier: roll against some social skill, and on a failure you offend the leadership and have all your group's ARs turned down. But, again, keep an eye on your cost-benefit ratio.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#17 |
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Join Date: Feb 2007
Location: New York City
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Thank you T.B.C. it's a good book & I'm already finding ways it's useful in my DF campaign.
I'm a big fan of most of the stuff you have written for GURPS. |
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#18 |
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Join Date: Sep 2010
Location: Mannheim, Baden
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A very useful book, especially for novice GMs and those who want to move away from pure DF. At the same time it plugs in very well into DF. Personally I would have loved worked examples like those Dungeon Magic Styles better than the generic guild types, but I can see how they can be immensely helpful. Maybe we can get worked examples as a follow-up? Or a new sub-series?
For those who want to know more: I posted a review on my blog.
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My GURPS and mapmaking blog: The Blind Mapmaker |
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#19 |
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Join Date: Jul 2015
Location: Phoenix, AZ
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Bought it, and reviewed it.
http://pseudoboo.blogspot.com/2015/1...17-guilds.html Overall, I was surprised at how useful it looks, and it engages a lot of creativity and idea making gears for me.
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Blog Running Games on Tuesday (online). Playing Sunday. |
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#20 | |
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Join Date: Jun 2013
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Quote:
Of course, all these numbers are just off the top of my head - I haven't decided if I'll buy DF17 yet. |
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