Arabian Adventures for DF
The PCs have been invited by the sahir Malik Abdullah al Haz. They have crossed the Mediterranean on a barge and have landed in a small port city at night. The PCs follow the directions that the sahir gave to them. Any PC that possesses Magery can see a mystical symbol above a door. The symbol glows a metallic blue in the moonlight. Those without Magery can see nothing. If the symbol is read aloud then the door magically opens and a servant then greets them and takes them to some rooms to sleep.
The rooms are decorated with ornate fineries and the beds have sheets of silk. There the PCs sleep until morning when they are greeted by the voice of the muezzin singing the morning adhen, the call to prayer. Any Wizards, Summoners, Druids, Necromancers, and other magic users can feel the adhen through their body as the power of Allah reduces all mana levels and natural and unholy sanctity to nothing during the call to prayer. This reaffirms the faith of the umma that Allah is the greatest and no other power can compete.
After the adhen, mana and sanctity levels return to normal and the sahir comes out to greet the PCs. He is pleased to see the PCS and tells them of an errand that he would like them to do for him and that he will pay them handsomely if the mission goes as planned. He pulls out an old sheet of papyrus on which appears to be a map. He hands it to the PCs and then tells them to meet at the banks of the Nile to go upriver and then go on to expedition to explore the tomb of Pharraoh Makrut.
Last edited by b-dog; 12-11-2015 at 09:00 PM.
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