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#1 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Even the teacup guild? [1]
1. So totally not in this book.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#2 |
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Join Date: Feb 2013
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Who represents the Lollipop Guild?
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Leave this space blank. |
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#3 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
https://youtu.be/qtT9BU64z28 I think that may qualify under some of the more violent guilds.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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See p. 4.
[Considers writing up the Martial Arts style.]
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#5 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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This is something I've been noodling too: Dungeon Fantasy Martial Arts. So far I have a style for wizards who focus on Flame Jet, double-wielding pistol crossbows, and sword-and-board fighter.
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#6 |
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Join Date: Mar 2013
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#7 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I've got a fairly respectable way to deal with style familiarizes too. I'll probably put it in Pyramid - though it could be a full-length book too.
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#8 |
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Join Date: Mar 2015
Location: Montana
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I'll be looking forward to the dual-crossbow-pistol style. I had a player try to make that and I ended up houseruling some things that I was ok with, but never fully happy. I look forward to seeing what your take on it is.
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#9 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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What would be an appropriate amount for a non-member to bribe a guild into an AR?
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#10 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
However, if you're talking about paying off a guild leader to make a decision in your favor, that might be good for a bonus on a some other AR roll. Following the bribery rules for Contacts (p. B44) is probably a good place to start, but it might be worthwhile to make it riskier: roll against some social skill, and on a failure you offend the leadership and have all your group's ARs turned down. But, again, keep an eye on your cost-benefit ratio.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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| Tags |
| dungeon fantasy |
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