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#1 |
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Join Date: Aug 2004
Location: Ft Collins, CO
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In the description of a fire elemental, his "Flaming Aura" or whatever is constructed using a Burning Innate Attack, with Aura, Always On, and (here's my question) Melee Attack (C). If I wanted a more powerful fire elemental, such that you get burned if you come within 2 yds, can I just change that Melee Attack (C) to Melee Attack (1,2)?
arne Last edited by arnej; 02-14-2006 at 02:03 PM. Reason: tweaking formatting |
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#2 |
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Join Date: Apr 2005
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I don't see why you couldn't.
__________________
Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#3 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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It's rather silly to define Aura as "80%, but you have to have Melee at 30%" instead of just defining it as "50%, incompatble with Melee" if you can't vary the range.
I'd allow C-1 for -20%, but any of the other standard reaches would be wierd; e.g., burned at 2,3 but safe when I grapple that fire elemental. Instead, I'd give no discount at all for any longer reach I permitted. GEF |
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#4 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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#5 |
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Join Date: Feb 2006
Location: Montréal, Québec
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With a reach such as 2, wouldn't an area effect centered on yourself only be a better solution?
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#6 |
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Join Date: Sep 2004
Location: Orange County, VA
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Area Effect with Emanation is what you need.
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#7 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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#8 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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#9 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#10 |
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Join Date: Feb 2006
Location: Montréal, Québec
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[QUOTE=sir_pudding] How would you make it continuous when activated until deactivated?QUOTE]
Actually I thought about always on. |
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| Tags |
| aura with area effect |
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