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#92 | |
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Join Date: Jul 2006
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#93 |
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Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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So, would it be fair to wonder when DF will do European fantasy?
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#94 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
Though, of course, for those with the stomach for doing actual stat-work, I note that each of these have their own 3e GURPS book, if you want a starting point.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#95 | |
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Join Date: Sep 2004
Location: Canada
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Fear of mutilation is universal, and this is a pretty extreme form of mutilation.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#96 |
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Join Date: Nov 2006
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I know orcs are from Lord of the Rings and not really from European myths but I was just hoping for a sort of monster men that have a more Arabian feel. The town that Mirror of the Fire Demon is set in is called Wadi al Sheik.
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#97 |
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Join Date: Jul 2012
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How about ghul-lings or some other diminutive of ghul? Generally speaking ghul behaviour is pretty orc-like from what I can tell. Be they feral ghuls, pack ghuls, ghul-spawn, or something similar to reflect a lesser/powerless ghul, they could fill the same basic niche as orcs quite easily.
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#98 |
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Join Date: Aug 2004
Location: U.K.
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Tolkien-style "orcs" are mostly the classic adventure story "sinister foreigner" with the nasty attributes turned up to eleven, and then the creature turned into a non-human because we're mostly vaguely aware these days that even the most hostile foreigner is still a human being, making it harder to slaughter them in industrial quantities without at least a twinge of guilt.
So Tolkien's orcs, being the enemies for a quasi-western European culture, are usually imagined with some attributes of medieval eastern Europeans, and more of Mongols. Nyambe got fairly clever with this, and had orcs, with d20 orc stats, being well-organised slave-taking raiders from across the seas (and very possibly from the cooler north). Thus, "orcs" for an Arabian Nights-inspired setting would perhaps have to be unbelievers and blasphemers from beyond the borders of civilisation, drunkards and devil-worshippers, possibly fairly sophisticated in some ways but not quite on a par with the heroes. That's the "sinister foreigner" archetype of the Nights with the dial turned up. (Ghuls are more like ogres or the nastier sort of faerie folk - weird but deadly monsters of the wilderness.)
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#99 |
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Join Date: Sep 2004
Location: Canada
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The Disney movie Mulan treats the Mongol army as almost literally an army of Tolkin-esque orcs - they're grey coloured, with black sclera and yellow irises, and the Mongol general has an ape-like physique and fangs. They're also ridiculously tough and strong.
Depending on the period you're drawing your north-African flavor from and how far east/west you're going, the Romans (or Greeks if even earlier) might make for a great model for your "foreigner monsters".
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#100 |
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Join Date: Nov 2006
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I guess orcs are like Starbucks of monsters, they're everywhere.
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| Tags |
| dungeon fantasy |
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