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#71 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#72 | ||||||
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Join Date: Aug 2004
Location: U.K.
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Well, a cultural background of some sort. "Colourful" is a bonus, because colour sells better than black and white. Quote:
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The fact is, if you do this thing all the time, then you spend quite a lot of time doing this thing. Many people don't have that sort of time. Other people may have the skill and the time, but lack the confidence. Other people again may just want worked examples to get them started, or be interested to know if they've missed any tricks. If SJGames never published any material that people could do for themselves, they wouldn't publish any GURPS material at all. Very little of what's written for the line is all that intellectually demanding to create, once one gets started and does the research. Getting started, doing the research, and putting the results down in comprehensible form, is what GURPS writers get paid for. Quote:
Small is not the same as trivial. The GURPS PDF line is full of small books, and actually I gather that the company would like more. Each represents less work than a big book with similar information density. They still represent some, non-trivial amount of work, for which, it turns out, a reasonable number of people are prepared to pay money. I do. So there. Re-engineering the sort of quasi-realistic, low-key cultural specific material that appears in most 3rd edition culture/setting books into the high-power, action-oriented framework of 4th edition Dungeon Fantasy really doesn't strike me as a small task. Maybe you can adapt three '90s GURPS supplements to DF use before your first coffee of the day, in which case, good for you. Other people are different, and their money is just as good. Quote:
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I only have access to my own sales figures, but going by those for my own setting books (which the company were happy to publish), some settings books do okay, some are a bit disappointing. It's presumably a matter of catching enough people's imaginations, and that remains a dark art. And I don't know where you got your ideas about Banestorm and Transhuman Space, but from what I've seen, Banestorm actually did okay, and the company is still happy to look at proposals for ancilliary books for that setting. Transhuman Space could sell better (I wish it did), but it's not a disaster; you'll note the the sub-line is still considered active, and indeed we've just published a new TS supplement within the last month. But in any case, culture-books for Dungeon Fantasy wouldn't be "setting books" as usually imagined; they'd be ways of adding colour and variety to the fuzzy DF meta-setting, with the option for people to focus things down to settings for their own games drawing heavily on that cultural material. I personally think they'd do okay, if anyone wants to write them.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. Last edited by Phil Masters; 11-25-2015 at 08:15 AM. |
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#73 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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And with that, you blow away all of my arguments. I tip my hat to you, sir. You are truly the king of the internet.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#74 |
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Join Date: Aug 2004
Location: U.K.
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You're the one who resorted to disproof by personal incredulity...
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#75 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Where you run into what I would consider a serious problem, worthy of substantial word-count, would be monsters. Several people have pointed out that they need more monsters, and from what I understand, the monster books do sell well. And when you're going to an exotic locale, it's not enough to just see the sights and hear the descriptions ("The castles aren't big stony european things, but those Japanse castles with the sloping roofs! And he's not a king, he's a daimyo, and this is not a kingdom, it's a province" "Oh, okay, if you say so.") It's by interacting with the setting. Therein lies your problem with a DF setting book: 90% of the stuff you'd put in it, most people wouldn't care about. Villages are for selling stuff, landscape is for transversing to get to the dungeon, kings are just ways of getting quests, etc. Most of it doesn't matter. Except the monsters, and maybe the loot. Monsters and loot are the way DF characters most often interact with a setting. You go into a crypt? You fight skeletons. You go into the sewers? You fight giant rats. You go into the cloud cities above the Titan mountains? You fight sky-giants. The history of the crypt, the logistics of the sewer and the geography of the Titan mountains are largely irrelevant. But the monsters are not. And if you made the giant rats and the sky giants and the skeletons all basically the same, the players will be disappointed. They should feel different. The same is true if they go from Not-Europe to Not-Japan or Not-Africa. This is a different realm, with different rules. It should feel different, and that difference will primarily be in the monsters, and monsters take a lot of work. I suspect if you created bestiaries that drew from other cultures, and paired them with those little pyramid articles, 90% of your demands for this (to whatever level those demands are) would largely be satisfied. They would have the added advantage of creating more monsters, which would please those who just want more monsters for the sake of more monsters. DF players seem to have an insatiable demand for monsters, and creating a good DF monster is trickier than creating monsters for other games.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Last edited by Mailanka; 11-25-2015 at 08:52 AM. |
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#76 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#77 |
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Join Date: Jul 2006
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TSR seemed to do very well out of their compendia of setting specific monsters for AD&D2... I recall an Arabian one, a Japanese one, several for more pseudo-European settings and there may have been a Mayincatec one as well...
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#78 |
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Join Date: Sep 2004
Location: Canada
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One of the things I treasured the most about my D&D Insider subscription was Adventure Tools' big database of monsters. And then they stopped updating that, but I still love it and mine it for ideas.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#79 | |
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Join Date: Feb 2007
Location: New York City
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I also would snap up Adventures or Mini-Adventures, like MoFD, with Beastearys of associated monsters. In fact I'd like the adventure books even more than "just monsters" books. |
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#80 |
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Join Date: Sep 2004
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Well, someone could just do an update to GURPS Fantasy Bestiary, and then do sequels.
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| Tags |
| dungeon fantasy |
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