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Old 11-25-2015, 03:07 AM   #14
Mailanka
 
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: I wonder when DF will do non-European fantasy

Quote:
Originally Posted by evileeyore View Post
Banestorm has Christianity with a twist in it. As I've discovered you tend to get 4 types of people playing 'magical fantasy rpgs': Those that hate 'real world' religions in their fantasy, those that take Christianity very seriously, those that don't care, and b-dog. Banestorm puts off the first 2 and doesn't add much to 'D&D' fantasy that the third wants. It's the 'b-dog' type that are drawn to Banestorm, they want to explore Christianity/Catholicism (both modern and ancient) in a quasi-medieval fantasy setting... and that's Banestorm to a 't'.
That's the thing, though. People jump up and down and say "You know what GURPS needs? A setting!" So we give them a setting. We give them lots of settings. And they turn up their nose at each of them. "Ugh. Hard Sci-fi? I wanted something sillier. Tales of the Solar Patrol? Ugh. Who likes the 50s anymore!?" Or "Banestorm? Meh, it's too real-world. Madlands? Isn't that just D&D with Winnie the Pooh? Meh." Japan takes too much work, Banestorm is too "real world", Madlands isn't real-world enough. What are the chances that the GURPS setting writers will now hit exactly the right tone? Or is there a right tone? Sometimes it seems to me, as Kuroshima points out, that some people want Phil Masters or Bill Stoddard to write their campaign for them, but that seems, to me, an impossible task.

So that's why I want to know why we think this time, this time, it'll be different. If I had insight into how well the Mirror of the Fire Demon sold, that might help. Adventures have the same problem as settings: Nobody buys them because an adventure (like a setting) needs to fit the campaign vision and assumption of the GM and his group. But if Mirror of the Fire Demon sold well, that would tell me that, indeed, this time it could be different, because the people who buy DF are fundamentally different from the people who buy most GURPS products, or at least their campaign needs are (less customized, more generic, more easily served by pre-fab settings/adventures)
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