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#61 | |||||
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Join Date: Aug 2004
Location: U.K.
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Usually, in my experience, convincing the players that they're playing a recognisable character, with some kind of (possibly colourful) cultural background, rather than just a numeric artefact with the ability to diminish the "HP" attribute of other numeric artefacts.
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The ruling elite in Abbasid Baghdad were Arab. The civil service elite were largely Persian. And the Arabian Nights, being created in its extant form for the entertainment of street folks in Damascus and Cairo, positively drips with Arab chauvinism. Heck, it seems to demonstrate prejudice against folks from the "wrong" bit of North Africa.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#62 | ||
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Join Date: Feb 2007
Location: New York City
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I'd be interested in seeing setting adventures from YOU. MoFD was awesome. |
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#63 | ||
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Join Date: Feb 2007
Location: New York City
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I am always on the lookout for Adventures or Creatures. I buy every gurps book with them. One thing I've done for DF that has helped me as GM was take old D&D adventures & use them for DF. It's a pain to re-stat the monsters but much easier than starting from scratch. |
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#64 |
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Join Date: Jun 2006
Location: On the road again...
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Perhaps I should be clear on my own position:
I don't see Dungeon Fantasy as anything other than "go there, kill stuff, take their loot, don't die, rinse, repeat." I'll use the books as a source. That being said, I love bestiaries, especially ones that are not primarily rehashes of stuff from previous bestiaries (one of the biggest complaints I had with WotC's Monster Manuals 4 and 5 was that they were just adaptations of stuff already published, with very few actual new critters). That's why, of all the DF books, Allies and Summoners were at the top of my to-get list; I think I might have gotten them even before Adventurers. 3e's Dinosaurs is one I turn to a lot, not just for dinos but for all kinds of exotic prehistoric fauna - especially megafauna - to pepper my settings with. So if someone was to write Dungeon Fantasy Monsters: Monsters of the Orient/the Amazon/the Andes/the Himalayas/the Congo/Mongolia/Polynesia/India/the Middle East/Australia/etc, yeah, I'd snap those up in a heartbeat.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#65 | ||||
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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You're excluding the middle. Quote:
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As an aside: I'm worried that the GURPS line is beginning to divide: the standard line, which has books like Monster Hunters and Action, where people borrow them and modify them for their given campaign needs, and the DF line, which seems full of people who need books, specific for DF, for everything. They need a monsters book, because the piles of monsters published already for GURPS aren't DF enough. They need setting-design books, because GURPS Fantasy isn't DF enough. Now we need a DF Japan and a DF Arabia, because Japan and Arabia aren't DF enough. Quote:
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Last edited by Mailanka; 11-25-2015 at 12:56 AM. |
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#66 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Banestorm and THS are edge-case settings though. THS is very hard sci-fi with a density of 'background' that makes even hard sci-nuts (like myself) wince, and Banestorm has Christianity with a twist in it. As I've discovered you tend to get 4 types of people playing 'magical fantasy rpgs': Those that hate 'real world' religions in their fantasy, those that take Christianity very seriously, those that don't care, and b-dog. Banestorm puts off the first 2 and doesn't add much to 'D&D' fantasy that the third wants. It's the 'b-dog' type that are drawn to Banestorm, they want to explore Christianity/Catholicism (both modern and ancient) in a quasi-medieval fantasy setting... and that's Banestorm to a 't'.
Personally I'm drawn more to settings like The Madlands. Weird stuff, not just more blehneric 'kitchen sink D&D'. |
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#67 | |
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Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#68 | |
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Join Date: Jan 2006
Location: Central Europe
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#69 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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So that's why I want to know why we think this time, this time, it'll be different. If I had insight into how well the Mirror of the Fire Demon sold, that might help. Adventures have the same problem as settings: Nobody buys them because an adventure (like a setting) needs to fit the campaign vision and assumption of the GM and his group. But if Mirror of the Fire Demon sold well, that would tell me that, indeed, this time it could be different, because the people who buy DF are fundamentally different from the people who buy most GURPS products, or at least their campaign needs are (less customized, more generic, more easily served by pre-fab settings/adventures)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#70 | |
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Join Date: Jul 2007
Location: One Mile Up
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That said, we've collectively wasted more text on this subject than it would've taken us to write up a pretty good free version of DF: Arabia or DF: Africa. |
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| dungeon fantasy |
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