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#21 |
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Join Date: Aug 2004
Location: U.K.
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Sorry, but it is actually possible to walk a line that gives you something that's very clearly "dungeon fantasy", or near as damnit, while also providing a large dose of cultural flavour and a strong specific aesthetic. Things like Al-Qadim and Nyambe existed for precisely this reason, and were not entirely unsuccessful.
Refusing to admit that there's any kind of cultural flavouring to a dungeon fantasy game just reduces the whole thing to an abstract wargame; the characters just become playing pieces. Even computer games have progressed beyond that.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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| Tags |
| dungeon fantasy |
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