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Old 11-24-2015, 01:43 AM   #20
Phantasm
 
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Join Date: Jun 2006
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Default Re: I wonder when DF will do non-European fantasy

Quote:
Originally Posted by Humabout View Post
Well, firstly, there are no details for Town aside from it being Town and you buy/sell stuff there. Want DF-arabia? Call Town al-somethingia. Arabia is a desert; want DF arabia dungeon? Make it sandy and hot. Df has no culture so that is a moot point. Your DF Arabia book now consists of two sentences. That's probably another reason there aee no DF "culture" books.
Quote:
Originally Posted by evileeyore View Post
Your DF and my DF are radically different beasts.
DF1: Adventurers has this to say about cultures:

Quote:
Originally Posted by Dungeon Fantasy 1: Adventurers, p. 3
Be warned that Dungeon Fantasy: Adventurers shamelessly cuts corners and makes assumptions. It’s a guide to making two-dimensional “heroes” from a non-culture, and pillages history and fantasy novels at random for powerful equipment and mythology.
Emphasis mine.

Nowhere in any of the DF books that I've read does it say anything about culture. In fact, perusing the lists in DF1, Chapter 2, Delver's Cheat Sheet, a lot of social traits - Status, Rank, Duty, etc. - are missing. Cultural Familiarity is listed, yes, but nowhere in any book can I see a listing of cultures, especially not one that says, "this is the default".

Is there a medieval European-esque bias to what is written? I have not detected one from an objective standpoint, so I am of the opinion that it might be people projecting their own biases onto the writing. It is true that plenty of our standard fantasy tropes and races have origins in ancient Greek, Roman, Celtic, and Norse sources, but the inclusion of such things as Elves, Dwarves, Ogres, Trolls, Minotaurs, Centaurs, Satyrs, and Pixies does not automatically mean "European". I could probably run a Mongolian-based DF game with Elves, Trolls, and Centaurs and still have it have that Mongolian feel.
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