Quote:
Originally Posted by b-dog
What if the culture DF just distilled down all of the useful stuff for DF adventuring? Like this is what a town in an Arabian Nights setting is like, this is what the store that the PCs buy stuff from is like, this is what the mosque where you get cured is like, this is what the Dungeons might be like, these are the things likely found in dungeons in this culture these are,the monsters and treasures and so on. Then you can whip up an adventure in a,new culture rapidly.
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Well, firstly, there are no details for Town aside from it being Town and you buy/sell stuff there. Want DF-arabia? Call Town al-somethingia. Arabia is a desert; want DF arabia dungeon? Make it sandy and hot. Df has no culture so that is a moot point. Your DF Arabia book now consists of two sentences. That's probably another reason there aee no DF "culture" books.