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Old 11-23-2015, 10:02 PM   #9
ClayDowling
 
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Join Date: Jul 2007
Location: Ann Arbor, MI
Default Re: Published GURPS advice for cartoonish and comedic GURPS games

If you study how to be funny, or try to be funny, it's not going to be funny.

The funniest campaigns I've run came about from a simple rule: I awarded experience points for critical failures and critical success, and always did my best to narrate it for the greatest dramatic effect. Especially the failures. Players embraced the failure, to the extent that in the last session of our campaign, the kidnapped bar maid they were supposed to rescue (played by a ringer) was forced to rescue herself.
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