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Old 10-15-2004, 12:54 PM   #1
cybermancer2k1
 
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Default GURPS: Aliens 4e

You remember: the Sparrials, the An Phar, the Pachekki, etc.

Anyone converted these guys to 4e yet?
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Old 10-15-2004, 05:42 PM   #2
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Default Re: GURPS: Aliens 4e

Quote:
Originally Posted by cybermancer2k1
You remember: the Sparrials, the An Phar, the Pachekki, etc.

Anyone converted these guys to 4e yet?
I've thought about it... but it's a little harder than the Fantasy Folk conversion. I don't think the An Phar even change in point value... OTOH all the Psionic races need to be redesigned from the ground up. I'm not quite sure how I'd want to model Transference either.
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Old 10-15-2004, 06:16 PM   #3
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Default Re: GURPS: Aliens 4e

Quote:
Originally Posted by ericbsmith
I've thought about it... but it's a little harder than the Fantasy Folk conversion. I don't think the An Phar even change in point value... OTOH all the Psionic races need to be redesigned from the ground up. I'm not quite sure how I'd want to model Transference either.
Well, if it's for the Riders, I'd treat them as having Invisibility as well as Body of Air, Permeation (Flesh), Possession (Parasite), and a variant of Increased Life Support which forces the Riders to get a host in order to survive...
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Old 10-15-2004, 07:51 PM   #4
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Default Re: GURPS: Aliens 4e

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Originally Posted by LoneWolf23k
Well, if it's for the Riders, I'd treat them as having Invisibility as well as Body of Air, Permeation (Flesh), Possession (Parasite), and a variant of Increased Life Support which forces the Riders to get a host in order to survive...
I don't know about that set. Body of Air seems inappropriate because Transference seems to require fluid to fluid contact, and "Invisibility" is a side effect of their really really really small size and the fact that they're a parasite (hiding inside of host bodies). Also, Possession already included "requires host to survive". They definately have Assimilation and No Memory Access on the Possession. They should also probably have a new enhancement, Duplication, on the Possession (Duplication being that when they possess a new host body they are actually doing so with a duplicate parasite, retaining control of both hosts), this would be worth AT LEAST +100%.
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Old 10-16-2004, 02:49 PM   #5
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Default Re: GURPS: Aliens 4e

OK, so I'm starting out with the easier races, so sue me! If you check out my homepage I put up my corrected packages for Aliens
document, which hits all of the official errata, and some things that never made it.

An Phar [2] p. A26
Attributes: ST -1 [-10]
Secondary Characteristics: HP +2 [4]
Advantages: Acute Hearing +2 [4], Common Sense [10]
Disadvantages: Phobia: Fear of Dirt (Rupophobia) (15) [-5]
Preoccupied with Philosophy [-1]

Cidi [-8] 5"-6" tall p. A40
Attributes: ST -7 [-70]; DX +2 [40]; HT -1 [-10]
Secondary Characteristics: SM -6
Advantages: High Manual Dexterity +2 [10]; Extra Arm (Prehensile Tail) [10]; Reduced Consumption 2 [2]; Night Vision 9 [10]
Disadvantages: Hate to be Patronized [-1]; Curiosity [-1]

Irari [17] p. A32
Attributes: IQ +2 [40]
Advantages: Extended Lifespan [2]; Fight (Winged, -25%) [30]
Disadvantages: Compulsive Behavior (Research) [-10]; Vulneraility (Common: Crushing, x2 Damage) [-30]; Impulsiveness (12) [-10]; Stubbornness [-5]

Jaril [60] 10'-12' tall p. A36
Attributes: ST +10 (SM +2, -20%) [80]
Secondary Characteristics: SM +2
Advantages: Talent: Artificer +2 [20]
Disadvantages: Gullibility (12) [-10]; Increased Consumption 1 [-10]; Sense of Duty (Repopulate race) [-15]; Truthfulness (12) [-5]

Pachekki [16] p. A88
Attributes: ST -3 [-30]; IQ -1 [-20]; DX +2 [40]; HT +2 [20]
Secondary Characteristics: Move -1 [-5]
Advantages: Flexibility [5]; Peripheral Vision [15]; Rapid Healing [5]; Regrowth (Minor, -50%) [20]; Skill Bonus: Swimming +3 [6]
Disadvantages: Appearance: Ugly [-8]; Dependency (Water, special case) [-5]; Hard of Hearing [-10]; Impulsive or Laziness [-10]; Split Personality (15) [-7]

Purulu [40] p. A96
Attributes: ST -5 [-50]; DX -1 [-20]; HT -2 [-20]
Advantages: 360º Vision [-25]; Extra Arms x8 (Extra-Flexible, +50%; No Physical Attack, -50%; Short, -50%) [40]; Flexibility: Double-Jointed [15]; Talent: Business Acumen +2 [20]; Wealth: Multimillionaire 3 [125]
Disadvantages: Bad Temper (12) [-10]; Bully (12) [-10]; Cowardice (12) [-10]; Greedy (12) [-15]; Increased Life Support (Massive, -10; Radioactive, -10) [-20]; Intolerance [-10]; Miserliness (12) [-10]; Reputation -1 [-5]; Stubbornness [-5]

Truul [-25] 3.5'-4.5' tall p. A104
Attributes: ST -2 [-20]; DX +1 [20]; HT -2 [-20]
Secondary Characteristics: SM -1
Advantages: Cultural Adaptability: Xenoadaptability [20]; Language Talent [10]; Recovery [10]
Disadvantages: Status -1 [-5]; Slave Mentality [-40]
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Old 10-17-2004, 02:41 PM   #6
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Default Re: GURPS: Aliens 4e

Eric: You da man!

Looking forward to those other race conversions.
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Old 10-17-2004, 05:08 PM   #7
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Default Re: GURPS: Aliens 4e

Lets try a couple of the telepathic races:

Banduch [62] 10-12' long p. A52
Attributes: ST +10 (No Fine Manipulators, -40%, SM+2, -20%) [40]; HT +1 [10]; DX -2 [-40]
Secondary Characteristics: SM +2
Advantages: Amphibious [10]; Animal Empathy [5]; Empathy [15]; Extra Legs: 4 [5]; Luck [15]; Nictating Membrane 3 [3]; Mind Reading (Telepathic, -10%) [27]; Striker:Crushing (Tail) (Clumsy -2, -40%) [3]; Telecommunication: Telesend (Telepathic, -10%) [27]; Telekinesis 8 (TK, -10%) [36]
Disadvantages: Horizontal [-10]; Increased Consumption 2 [-20]; Laziness [-10]; Pacifism: Total nonviolence [-30]; Phobia: Heights (Acrophobia) (12) [-10]; Shyness: Mild [-5]; Sleepy (1/2 the time) [-8]; Truthfulness (12) [-5]
Skills: Detect Lies @ Per (H) [4]
Notes: The Banduch don't qualify for the No Fine Manipulators disadvantage because they possess Telekinesis, however because their increased Strength doesn't apply to their manipulator ST does qualify for the No Fine Manipulators limitation.

Kronin [81] p. A68
Attributes: DX +1 [20]
Advantages: Affliction 1: Mind Blast (Based on Will, +20%; Malediction 2, +150%; Secondary Unconsciousness, +40%; Telepathic, -10%) [30]; Danger Sense (ESP, -10%) [14]; Damage Resistance +1 (Tough Skin, -40%) [3]; Mind Reading (Telepathic, -10%) [27]; Mind Shield +3 (Telepathic, -10%) [11]; Telecommunication: Telesend (Telepathic, -10%) [27]
Disadvantages: Bloodlust (12) [-10]; Code of Honor (Warrior's code) [-15]; Fanatic [-15]; Honesty (12) [-10]; Sense of Duty (Commrades in arms) [-10]
Skills: Beam Weapons (Pistol) @ DX (E) [1]; Beam Weapons (Rifle) @ DX (E) [1]; Force Sword @ DX (A) [2]; Shield (Force) @ DX (A) [1]; Karate @ DX (H) [4]
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Old 10-19-2004, 05:29 AM   #8
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Default Re: GURPS: Aliens 4e

Kinski, Female [23] p. SAT4:77
Attributes: HT +3 [30]
Secondary Characteristics: Per +1 [5]
Advantages: Acute Vision +1 [2]; Acute Hearing +1 [2]; Improved G-Tolerance (0.5G) [10]; Night Vision +9 [9]
Disadvantages: Chummy: Gregarious [-10]; Gullibility (12) [-10]; Sense of Duty (Pride) [-5]; Sleepy (1/2 the time) [-10]; Always carry a shang (Axe) [-1]
Skills: Thrown Weapon (Axe) @ DX (E) [1]

Kinski, Male [23] p. SAT4:77
Attributes: DX +1 [20]; HT +1 [20]
Secondary Characteristics: Per +1 [5]
Advantages: Acute Vision +2 [4]; Improved G-Tolerance (0.5G) [10]; Night Vision +9 [9]
Disadvantages: Chummy: Gregarious [-10]; Gullibility (12) [-10]; Sense of Duty (Pride) [-5]; Sleepy (1/2 the time) [-10]; Always carry a Shang (Axe) [-1]
Skills: Thrown Weapon (Axe) @ DX (E) [1]

Markann [-2] p. A72
Attributes: DX +1 [20]; HT -2 [-20]
Advantages: Acute Taste and Smell +2 [4]; Extra Arms 2 [20]; Extra Arms 2 (No Physical Attack, -50%) [10]; High Manual Dexterity +1 [5]; Flexibility [5]; High TL +2 [10]; Peripheral Vision [15]; Temperature Tolerance 10 [10]
Disadvantages: Color Blindness [-10]; Delusion: Major (The Markann are the Universe's most evolved race) [-15]; Fanatic (The Markann quest) [-15]; Intolerance (Lower TL races) [-5]; Odious Racial Habit (Cannibalism, vivisection, sadistic experimentation, etc.) [-15]; Overconfidence (12) [-5]; Reputation -1 [-5]; Sadism (12) [-15]
Skills: Pilot (Contragravity) @ DX (A) [2]; Stealth @ DX (A) [2]

Sparrials [27] p. A84
Attributes: ST -2 [-20]; DX +1 [20]; HT +1 [10]
Advantages: Acute Taste and Smell +2 [4]; Discrimnitory Smell (Emotion Sense, +50%) [23]; Night Vision +9 [9]; Super Jump [10]
Disadvantages: Gluttony (12) [-5]; Kleptomanis (12) [-15]; Short Lifespan (x1/2) [-10]; Stubbornness [-5]
Skills: Climbing @ DX (A) [2]; Detect Lies @ Per [4]
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Old 10-19-2004, 08:50 PM   #9
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Default Re: GURPS: Aliens 4e

Fasanni [23] p. A44
Attributes: DX +1 [20]; ST -1 [-10]
Advantages: Cultural Adaptability: Xeno-Adaptability [20]; Intuition [15]; Talent: Bard [5]
Disadvantages: Color Blindness [-10]; Overconfidence (12) [-5]; Pacifism: Self-Defense Only [-15]; Prefers to dress like whatever race they're among [-1]
Skills: Fast Talk @ IQ+1 (A) [4]
Racial Talent: Bard: Acting, Savior-Faire, Public Speaking, Writing. Reaction Bonus: Anyone who sees you perform or reads your material. 5 points/level.

Garuda [2] p. SAT4:76
Attributes: ST -3 [-30]; HT -1 [-10]
Advantages: Absolute Direction: 3D Spacial Sense [10]; Acute Hearing +1 [2]; Acute Vision +3 [6]; Ambidexterity [5]; Empathy [15]; Flight (Winged, -25%; Only in Gravities less than 0.5G, -10%) [26]; Peripheral Vision [15]; Talent: Musical Ability +1 [5]
Disadvantages: Combat Paralysis (12) [-15]; G-Intolerance: 0.05G Interval [-20]; No Sense of Smell/Taste [-5]; Acceleration Weakness [-1]; Inscrutable to other races [-1]
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Old 10-20-2004, 10:46 AM   #10
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Default Re: GURPS: Aliens 4e

Quote:
Originally Posted by ericbsmith
Fasanni [23] p. A44
Attributes: DX +1 [20]; ST -1 [-10]
Advantages: Cultural Adaptability: Xeno-Adaptability [20]; Intuition [15]; Talent: Bard [5]
Disadvantages: Color Blindness [-10]; Overconfidence (12) [-5]; Pacifism: Self-Defense Only [-15]; Prefers to dress like whatever race they're among [-1]
Skills: Fast Talk @ IQ+1 (A) [4]
Racial Talent: Bard: Acting, Savior-Faire, Public Speaking, Writing. Reaction Bonus: Anyone who sees you perform or reads your material. 5 points/level.

Garuda [2] p. SAT4:76
Attributes: ST -3 [-30]; HT -1 [-10]
Advantages: Absolute Direction: 3D Spacial Sense [10]; Acute Hearing +1 [2]; Acute Vision +3 [6]; Ambidexterity [5]; Empathy [15]; Flight (Winged, -25%; Only in Gravities less than 0.5G, -10%) [26]; Peripheral Vision [15]; Talent: Musical Ability +1 [5]
Disadvantages: Combat Paralysis (12) [-15]; G-Intolerance: 0.05G Interval [-20]; No Sense of Smell/Taste [-5]; Acceleration Weakness [-1]; Inscrutable to other races [-1]
Where are the Gormalites (aka Shaggies)?
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