Quote:
Originally Posted by RogerBW
For a gaming example, the purist approach to Pendragon, at least one version of which I believe had a magic system to the effect of "magic does whatever the GM wants it to do". It's not something for PCs to engage with directly so much as a means of setting up situations in which they can do their knightly stuff.
|
The Pendragon RPG I know
had a magic system, as well as support for players creating and playing
several different types of characters, not just various flavours of fighty fighty.