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#14 | |
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Join Date: Jul 2007
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Quote:
Essentially, baring notably superior agility, a smaller combatant in an unarmed duel should "cheat". I strongly recommend several false rumors about his legendary Chi, dark blessings or paralyzing gaze. If everyone's expecting the five finger punch of death, because he does it as theater just before his opponents die, they're less likely to look out for the throw/punch combo he actually used to collapse a gill. Allow him to use Tactics in negotiating the stage for the duels, granting him benefits for "battlespace preparation". The magma vents make a great venue, and it doesn't hurt that the Baron has studied the timing of the steam vents. Also, the point has been made that slams are common in underwater combat. In that environment, Judo becomes much more useful. One reading of the skill's throw ability could be "divert momentum". Similarly, trips send people tumbling, and without ground they don't stop tumbling as fast. If you want him using cunning bone breaks, use Wrestling. If you want him evading bone breaks and sending his charging foes tumbling through the water, use Judo. YMMV |
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| Tags |
| forgotten realms, martial arts, styles, underwater |
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