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#11 | |
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Join Date: Feb 2007
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But the square-cube still applies, it's a difference of degree. Yeah, stronger materials and power sources and power trains can make up for it, to a point, but the same technologies can make non-human-shaped vehicles and machines more effective too. The conceit of humanoid mecha is that you can scale up human interaction to giant machines, which doesn't generally work. |
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#12 | |
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Join Date: Apr 2015
Location: Pennsylvania
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#13 |
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Join Date: Feb 2007
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There's another issue with large humanoid mecha, not so much technological as tactical.
Let's say you're striding about the battlezone in your 50 foot tall or 100 foot tall humanoid mecha. Fine. Problem is, you're now a big, visible object, and big, visible objects in a battlezone tend to draw fire. An infantry man with his shoulder-mount missile-launcher can easily see you, aim at you, and fire at you. He can do so from cover, too. Aircraft can see you, too. You kind of stand out, in effect you're a 100 foot tall guy wandering around the battlefield. You might make a nice place to get rid of a few air-to-ground missiles... In real life, a favorite tactic of tanks is to park themselves on an uphill slope, go up just far enough to expose the main gun, and fire it from cover. You can't readily do that, granted your mecha can squat down but you're still pretty big and need a big hiding place. There just isn't much advantage to the giant humanoid form, but there's a lot of vulnerability and vulnerable spots like joints. Even if you're fighting another 100-foot humanoid mecha...you probably won't get into melee too often. Just as true dogfights between fighters are the exception, not the rule, so probably would be melee combat between giant mecha. Usually, one would nail the other with a missile or a beam at distance by surprise...and if you're doing that, what not use a more practical design? |
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#14 |
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Join Date: Dec 2012
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Part of me thinks dispite all that humaoid mecha's will be a thing in the future if only as the toys of eccentric billionaires. But as you guy's pointed out, the typical humanoid mecha would basically be not very good in a war without a lot of modifications to the point it would not resemble anything close to what we think a mecha is.
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#15 | |
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Join Date: Sep 2008
Location: near London, UK
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__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#16 |
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Join Date: Jun 2005
Location: Lawrence, KS
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The other thing to be said is that humanoid mecha are okay in some forms of cinematic SF. "It looks like a human so it moves like a human" is mostly okay in a form driven by visual logic.
__________________
Bill Stoddard I don't think we're in Oz any more. |
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#17 |
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Join Date: Jul 2006
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And I would still suggest that the transforming is an order of magnitude less practicable than a humanoid AFV...
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#18 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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A somewhat humanoid, transformable robot may be feasible and useful for some circumstances, like bomb disposal bots that can approach the IED in protected vehicle form, then unfold to do the manual work. AFVs may have one or more arms that can deploy to clear debris, open and close gates, or maintain treads.
Also some designs that already incorporate "wasted" space might be good transformer candidates, like an exoskeleton that can roll around when empty, Metroid Prime-style. |
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#19 | |
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Join Date: Feb 2007
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#20 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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| Tags |
| mechs, megazord, transformers |
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