Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-09-2012, 05:01 PM   #61
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by sir_pudding View Post
I'm literarly reporting what's in the current version of GURPS Magic, you might think that expecting the text to match is pedantic, but I call it errata. If it's so clear why wasn't it done when the pdf was updated?
because some grabbed the errata and probable use a exactly such a pedantic search and replace, as computers are exactly the pedantic
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 07-09-2012, 05:07 PM   #62
gruundehn
 
Join Date: Oct 2005
Default Re: [Magic] Battlemages and their favourite spells

Having come to this thread in its present after-Easter phase, and having read the thread I wish to add two cents worth. Having thought about battle mages I do not like making the mage exclusively offensive or even mostly offensive. If that offends someone, tough. (Yes, that is my attempt at a joke.)
A battle mage can do more good for the home team by not casting an offensive spell but instead casting protection spells and healing spells. This is even more so with larger battles. In a small battle / skirmish the mage may have to cast damaging spells simply because enemy soldiers can get to him and cut him up badly. In a larger battle there are all these soldier types who can deal more damge over a longer term than the mage can. So the mage protects them from missiles and heals their wounds and prevent area of effect spells from wiping out large numbers of the good guys.
Depending upon the build and equipment a soldier will not run out of fatigue as fast as a mage will. Even allowing for mana storage mana points / fatigue run out too quickly for a mage to concern himself with attacks. Instead prevent or heal damage. You also won't be so much of a target yourself.
__________________
The World's Tallest Dwarf
gruundehn is offline   Reply With Quote
Old 07-09-2012, 05:14 PM   #63
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by roguebfl View Post
because some grabbed the errata and probable use a exactly such a pedantic search and replace, as computers are exactly the pedantic
And were just supposed to just shrug and accept it? Why bother with errata at all then?
sir_pudding is offline   Reply With Quote
Old 07-09-2012, 05:24 PM   #64
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by sir_pudding View Post
And were just supposed to just shrug and accept it? Why bother with errata at all then?
I expect they will fix it with the next printing as their normal policy.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 07-09-2012, 05:31 PM   #65
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by roguebfl View Post
I expect they will fix it with the next printing as their normal policy.
Not if it's not on the errata page, it's not.
sir_pudding is offline   Reply With Quote
Old 07-09-2012, 05:34 PM   #66
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by sir_pudding View Post
Not if it's not on the errata page, it's not.
when was the page last updated? Was it submitted?
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 07-09-2012, 06:20 PM   #67
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by roguebfl View Post
when was the page last updated? Was it submitted?
Is there an errata coordinator to submit it to?
sir_pudding is offline   Reply With Quote
Old 10-02-2014, 03:01 AM   #68
Lancewholelot
 
Lancewholelot's Avatar
 
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
Default Re: [Magic] Battlemages and their favourite spells

My two cents on Sunbolt; it should be treated as a tight-beam burning attack with an armor divisor of 2. This makes it the same value CP wise as an impaling attack, thus giving it comparable value vs. other missile spells.

EDIT
And the change makes it more laser like! I feel it should really use the Innate Attack (Beam) skill. If sunbeam and sunray didn't already have harmless connotations, I suspect they would be names more in spirit of the spell than "bolt".

Last edited by Lancewholelot; 10-02-2014 at 03:13 AM.
Lancewholelot is offline   Reply With Quote
Old 11-16-2015, 05:23 PM   #69
Bibiribobiri
 
Bibiribobiri's Avatar
 
Join Date: Jan 2011
Location: Brasil
Default Re: [Magic] Battlemages and their favourite spells

Does a mage with Enlarge speel on needs to multiply spell cost for using regular spells on himself (for instance Great Haste)?

In case its positive, would this cost increase apply to teleport (which is not an regular spell)

Annother thing: is it possible to rest while you have active spells on? For instance, I cast enlarge with skill 15 for SM+1 (1 FP), than rest to regain the FP while keeping the spell on.

PS:A general comment I should make is that Enlarge is very cheap for its power... For 2 FP you multiply your ST and HP by 1.5 and any enemy mage targeting you needs to spend twice the FP for regular spells. And it lasts for one hour! If the above combo is correct, every mage should just keep "aways on" Enlarge. Just pay the maintenance cost and rest 5 min per hour (assuming recovery 15).
__________________
"The handlebar mustache. It's not right for every occasion. Unless, that is, you find yourself drafted into an old-timey bare-knuckle boxing match."

[HR] Tactical Combat Overhaul: house rules for adding depth to attack speed mechanics
Bibiribobiri is offline   Reply With Quote
Old 11-16-2015, 11:36 PM   #70
mr beer
 
Join Date: Mar 2013
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by Bibiribobiri View Post
PS:A general comment I should make is that Enlarge is very cheap for its power... For 2 FP you multiply your ST and HP by 1.5 and any enemy mage targeting you needs to spend twice the FP for regular spells. And it lasts for one hour! If the above combo is correct, every mage should just keep "aways on" Enlarge. Just pay the maintenance cost and rest 5 min per hour (assuming recovery 15).
DF tweaks a few spells and this is one of them, because yes it's very cheap for combat purposes.
mr beer is offline   Reply With Quote
Reply

Tags
energy cost, magery, magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.