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#61 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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because some grabbed the errata and probable use a exactly such a pedantic search and replace, as computers are exactly the pedantic
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#62 |
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Join Date: Oct 2005
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Having come to this thread in its present after-Easter phase, and having read the thread I wish to add two cents worth. Having thought about battle mages I do not like making the mage exclusively offensive or even mostly offensive. If that offends someone, tough. (Yes, that is my attempt at a joke.)
A battle mage can do more good for the home team by not casting an offensive spell but instead casting protection spells and healing spells. This is even more so with larger battles. In a small battle / skirmish the mage may have to cast damaging spells simply because enemy soldiers can get to him and cut him up badly. In a larger battle there are all these soldier types who can deal more damge over a longer term than the mage can. So the mage protects them from missiles and heals their wounds and prevent area of effect spells from wiping out large numbers of the good guys. Depending upon the build and equipment a soldier will not run out of fatigue as fast as a mage will. Even allowing for mana storage mana points / fatigue run out too quickly for a mage to concern himself with attacks. Instead prevent or heal damage. You also won't be so much of a target yourself.
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The World's Tallest Dwarf |
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#63 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#64 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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I expect they will fix it with the next printing as their normal policy.
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#65 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#66 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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when was the page last updated? Was it submitted?
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#67 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#68 |
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Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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My two cents on Sunbolt; it should be treated as a tight-beam burning attack with an armor divisor of 2. This makes it the same value CP wise as an impaling attack, thus giving it comparable value vs. other missile spells.
EDIT And the change makes it more laser like! I feel it should really use the Innate Attack (Beam) skill. If sunbeam and sunray didn't already have harmless connotations, I suspect they would be names more in spirit of the spell than "bolt". Last edited by Lancewholelot; 10-02-2014 at 03:13 AM. |
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#69 |
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Join Date: Jan 2011
Location: Brasil
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Does a mage with Enlarge speel on needs to multiply spell cost for using regular spells on himself (for instance Great Haste)?
In case its positive, would this cost increase apply to teleport (which is not an regular spell) Annother thing: is it possible to rest while you have active spells on? For instance, I cast enlarge with skill 15 for SM+1 (1 FP), than rest to regain the FP while keeping the spell on. PS:A general comment I should make is that Enlarge is very cheap for its power... For 2 FP you multiply your ST and HP by 1.5 and any enemy mage targeting you needs to spend twice the FP for regular spells. And it lasts for one hour! If the above combo is correct, every mage should just keep "aways on" Enlarge. Just pay the maintenance cost and rest 5 min per hour (assuming recovery 15).
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"The handlebar mustache. It's not right for every occasion. Unless, that is, you find yourself drafted into an old-timey bare-knuckle boxing match." [HR] Tactical Combat Overhaul: house rules for adding depth to attack speed mechanics |
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#70 | |
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Join Date: Mar 2013
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Quote:
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| Tags |
| energy cost, magery, magic |
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