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Old 11-14-2015, 10:23 PM   #3
weby
 
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Join Date: Oct 2008
Default Re: Sorcery, Energy Reserve, and Recover Energy?

[QUOTE=Pseudonym;1953582]I am wondering if there is a Recover Energy variant for Sorcery. I am guessing if there isn't one already statted out, it would simply be:
  • Regeneration (Fast) 50 pts
  • FP Only (-0%)
  • Magic (-10%) because it doesn't cost FP like sorcery.
  • Potentially tempered with Takes Extra Time to make it slightly slower to get rates of 1 FP/2 minutes (-10%) or 1 FP/4 minutes (-20%)

There are intermidiate time options for regen fp given in pyramid 44 in The last gasp.

Quote:
Finally, would it make sense for an ambient power like this to be switchable like the other sorceries, therefore giving it the 80% discount for other switchable sorceries and taking away the ability to maintain other spells while using it?
It is up to the GM what to allow, but it seems to be very similar in idea to the recover energy spell in the basic magic system.

Quote:
And one small addendum by the way, I couldn't find this while searching but it seems like the discount for very fit specifically excludes magic, but does the FP recovery benefit of Fit/Very Fit benefit energy expended for magic purposes? And does it help with Energy Reserve, or vanilla FP only?
No, you cannot use fit for any extraordinary FP loss recovery unless you put in a +50% cosmic on it.
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