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#11 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#12 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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#13 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Non-Forest elves, cat-folk and other beastmen (as hair dye to make the character FurAffinity-compatible ;3), Bards, and other adventurers in roughly that order I'd guess.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#14 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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For 3e-style, instead square the CER, multiply by IQ, and divide by 100 (or whatever suits your taste). Make that total horde worth. Apportion as you like. |
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#15 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Related to this, I'm taken with your Making History section. I know this is DF, but this is a great realistic section.
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#16 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Take the wealth level of the settlement. If you don't know or don't care. it's Struggling for a market village or smaller and Average for a town or bigger. Make it for the TL; assume TL 3 for DF (lower are barbarians, see end of graf), so Average wealth is $1,000. Divide it by 10 (that's the average monthly net after cost of living), multiply it by population (if you don't have this handy, assume 50 for a hamlet, 200 for a village, 600 for a market village, 2,000 for a town, 20,000 for a city). That's the most money you can get in that settlement for everything you sell. Halve this for a barbarian settlement (which won't be more than a market village anyways). Now, take the Status of the richest person in the settlement (again, if you don't know, it's Status 2 for a hamlet, 3 for a village, 4 for a market village, 5 for a town, 6 for a city, 7 for a capital). Find the wealth level associated with that (Status 2 $5,000; 3 $20,000; 4 $100,000; 5 $1,000,000; 6 $10,000,000; 7 $100,000,000). For most goods, 10% (again, a month's net for that person) of that represents the highest priced good available for sale. Last edited by Rasputin; 11-12-2015 at 08:35 PM. |
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#17 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Is it your girlfriend again? She needs to stop wanting to see you and stuff... we have gaming stuff to get! :p
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#19 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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So suppose there was a magicratic civilization that used materialized FP as currency. How much would 1 FP be worth?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#20 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Thanks. I hope I can get it out the gate one day. I think it would be useful to DF GMs everywhere, until then I continue to refine my methods by testing them on my poor unsuspecting...errr, ah, gamers. Yes, my gamers. >__> Honestly, I'd just assume that 1 FP = 1 energy point for enchantments. so each FP could cost $20. But that raises in interesting thought, if money equals magical energy could you use it to tap for spells. Hmmm.
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| Tags |
| dungeon fantasy |
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