Quote:
Originally Posted by Turhan's Bey Company
I think there's room in DF for a system which quantifies "level" as a general measurement of hostility of environment, like BAD in Action, and could similarly serve as the basis of monster threat levels and available treasure. There's already a bit of work out there which could be used as part of that (IIRC, Ravenpenny did a Pyramid article on quantifying how much of a threat monsters are), but it'd probably need to be its own book.
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Since I use BAD in my DF game... I'd use any product designed to go hand in hand with it.