Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-09-2015, 04:07 PM   #3
Bibiribobiri
 
Bibiribobiri's Avatar
 
Join Date: Jan 2011
Location: Brasil
Default Re: New GURPS Hardcore Battle system (fan made)

Some comments of mine in red:
Quote:
Originally Posted by Nereidalbel View Post
1. This is an issue of players, not rules. In reality, it would be a few seconds of striking, followed by several seconds of Evaluates and Waits. The cycle would then repeat itself.
I've never fought like this before. Usually attacking as fast as I could gave me better results :)

2. Daggers are an impractical weapon to fight ogres to begin with, and giving up the ability to parry makes axes somewhat less than optimal.
Why would someone with ever choose a shortsword over a broadsword? He could do it for roleplaying resons, but not for game mechanic reasons.

3. Your shield is a valid hit location when attacked from your shield side. This includes arrows. The point is that I was trying not to hit the shield but it kept getting in the way (even when the target did not know I was there).
__________________
"The handlebar mustache. It's not right for every occasion. Unless, that is, you find yourself drafted into an old-timey bare-knuckle boxing match."

[HR] Tactical Combat Overhaul: house rules for adding depth to attack speed mechanics
Bibiribobiri is offline   Reply With Quote
 

Tags
battle, combat, fan made, house rules, shield


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.