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#1 |
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Join Date: Jun 2007
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I'm always interested in the aspect of super fiction where a character suddenly discover their power. One point sink I think would be especially interesting I think would be a sudden boost in dex.
If someone just woke up one day at 20 dex, how would they find out? What would be the first thing to tip them off? What freakish feats would they be able to preform? What limetatiosn would surprise them? Would a normal person be able to change careers with this new power, if so what would they do? Likewise, have you ever played a character who put a large percentage of their total points in dex, to the exclusion of anything else? |
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#2 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I immediately think of the Spiderman movies.
As a normally clumsy individual, I would notice not bumping into walls and having to catch myself from falling within mere hours. I think normals may not notice until they needed to move quickly and accurately. That could lead to interesting mini-mystery based on how long it took them to notice their powers. I'd notice within a day, while they took a week or so.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#3 | |
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Join Date: Aug 2015
Location: Kenai, Alaska
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#4 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Limitations on Dx would be not having gained superhuman or "just" extreme strength along with it.
Spiderman's amazing full body motions, for example, require such strength. If you couldn't do handstands, flips, etc. before, you can't now.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#5 |
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Join Date: Sep 2007
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#6 |
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Join Date: Mar 2010
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You might be surprised how much you could do, however. A lot of the strength required for handstands is in the adjustments needed as you start to shift off-balance, so with a 20 DX a ST 10 individual could probably manage a handstand for at least a little while simply because their DX would bring the needed ST to a minimum.
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#7 |
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Join Date: Sep 2004
Location: Canada
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I think I'd be confused. And whenever I'm surprised, I get alarmed, so I'd probably go through a bit of that too.
I suspect the first thing I'd notice is the lack of tremor in my hands while I get my morning pills out of the box, rapidly followed by how easy it is to e.g. do my hair, a two-handed co-ordination task I do fairly early after waking. Cooking breakfast would be another tip off, and like Flyn I'd eventually notice that I'm not a rolling disaster area (I'm a person who stubs their toes, bangs their elbows on door frames, slams their hand into the shelf, knocks over glasses, drops cutlery, etc etc etc daily). I don't think someone with normal neurology would be oblivious, however. If you have to do anything requiring two-handed dexterity (rather than using your off hand for power gripping and steadying while your good hand does small things) and you aren't ambidextrous you'd immediately notice your "off" hand is doing amazingly well, even if you're very good at the task and thus don't notice your effective skill going from 16 to 26 or whatever. If you have little kids, you're going to notice you've become very good at catching the things they've dropped (or thrown), presuming you're still bothering to try. Juggling the baby, the diaper bag, the toy bag, the bottles, soothers, car seat, and all the other things needed to leave the house with an infant for anything more involved than a walk around the block would be dramatically easier (to the point where you might be literally juggling things while you try to sort out what goes where and did you forget anything). Commuting in heavy traffic with bad drivers is likely to be less stressful, although I think PER is such an important factor when avoiding bad drivers that it won't be trivial. But your reflexes when you have to make a correction will be lightning fast. If you have little kids and chase them around, or do running/jogging/walking, you're going to notice how much faster you are (remember, +10 DX is +2.5 Basic Speed and about +2 Move, depending on what your Basic Speed was). +2 Move is a big difference. If you're an artist or a craftsman you're going to quickly notice, even if your day job skill is ostensibly IQ based.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#8 |
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Join Date: Jun 2007
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What do you guys think would be the most lucrative what to monetize this power?
Without taking the time to improve other stats like strength and maybe health, most professional sports would not be much of an option. Likewise it does not matter how steady your hands are, without med school you are never a surgeon. There are some really niche tasks that might be doable, like playing pool or juggling, but does being amazing at that stuff actually pay well? Last edited by Winged; 11-08-2015 at 05:53 PM. |
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#9 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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#10 | |
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Join Date: Aug 2004
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That's a convenient way to show what's happening, in visual fiction. In reality, though, I think you'd notice immediately, as soon as you woke up. You'd be inhabiting your body in a hugely different way, and you'd notice that long before any specific DX-roll-requiring incident occurred. Even as you lay there in bed, you'd be feeling exceptionally odd, because you'd be vastly, vastly more aware than you ever had been before of exactly where your body parts are, precisely how they relate to each other in space, and so on. So I think you'd notice immediately, and it would feel very, very funny, and it would take you a while not to be utterly weirded out by the whole thing. Later, it would be awesome... |
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