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Old 11-07-2015, 01:15 AM   #1
Christopher R. Rice
 
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Default Re: Ritual Path Magic + Infinite Worlds: Cost for Planar Travel Across Quantum Levels

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Originally Posted by sonic232 View Post
Create Nexus Portal: Create a gateway to a previously known world.

Greater Create Crossroads (6) = 6 x 3 for 1 greater effect = 18 Energy

+30 Energy per +/- 1 Quantum your target world is at.
Looks fine to me.

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Originally Posted by sonic232 View Post
Scry New World: Detect a new world. By itself, a success will discover a RANDOM new world. For anything else, apply the normal rules for Divination AND add a lesser Sense effect for a subject within the particular world you are looking for. Matter for an object, Mind for a person, Chance for an event, etc... For example, if you wanted to filter your results to only worlds that had Magic to guarantee a return journey once the portal closes, add a Lesser Sense Magic effect. You must put in enough energy to cross the maximum number of Quantum it could potentially cross. Otherwise, it will automatically fail!

For same Quantum: Greater Sense Crossroads (2) + Greater Sense Chance (2) = 4 x 5 for 2 Greater Effects = 20 Energy

Add 50 Energy per +/- 1 Quantum you want to account for. This means detecting a new world 2 Quantum away would be 120(!!!) Energy. Obviously this means it will be MUCH easier to pinpoint a world if you can get somebody to take you there or you have some other connection to the world, especially for greater Quantum distances away.
Also seems fine.

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Originally Posted by sonic232 View Post
Sense World of Origin: Discover the world a subject is from. Do not apply Quantum costs: The subject is right there, you're just finding out his hometown.

Greater Sense Crossroads (2) x 3 for 1 Greater effect = 6 Energy.
Ditto.

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Originally Posted by sonic232 View Post
Hrm, that'd change some of my proposed costs a bit, but I guess it does depend on how fast and loose you'd want to play Crossworld travel. So with that, even staying on your Quantum level would still cost +10 if its not in your world's pocket multiverse (personal astral plane, personal heaven, personal hell, etc...)?
It also jives with how Jumper works in GURPS Infinite Worlds. It becomes more difficult the higher in difference of the Q.

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Originally Posted by sonic232 View Post
With Banestorm, I don't think its that there's difficulty with travel, just more that spells having to do with Planar Travel are suppressed? After all, that's how one of the Infinity Patrol agents that got stranded there got back.
It's more like getting out if I remember correctly.
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Old 11-09-2015, 05:57 AM   #2
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Default Re: Ritual Path Magic + Infinite Worlds: Cost for Planar Travel Across Quantum Levels

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It also jives with how Jumper works in GURPS Infinite Worlds. It becomes more difficult the higher in difference of the Q.
Yeah. Glad that I can do RPM rituals OK when it comes to that ^^; I'll probably use PK's increased costs per Q difference, with 0 for pocket-multiverse shifts within the same pocket-multiverse, +10 for same Q, +20 for a shift of 1 and a doubling for each level after that... Which would then be TRIPLED for a single Greater Create Crossroads effect.

+0
+30 - Same Q
+60 - Q +/- 1
+120 Q +/- 2
+240 Q +/- 3


This would make regular GURPS Magic's Plane Shift invaluable, if less versatile (them having to learn a new spell for each plane they know how to get to and all) unless their spells have the same sort of cost increases to their spells (which would make 'traditional' Cabalists much less capable of world hopping than their Nexus Portal and Astral Plane travelling compatriots).

Which leads into another question that I just came up with: Would MH's astral realm be the same as the Cabal's? Could somebody potentially stumble into a new world by accident while poking around too much in there?
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Old 11-09-2015, 02:30 PM   #3
Christopher R. Rice
 
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Default Re: Ritual Path Magic + Infinite Worlds: Cost for Planar Travel Across Quantum Levels

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Originally Posted by sonic232 View Post
Which leads into another question that I just came up with: Would MH's astral realm be the same as the Cabal's? Could somebody potentially stumble into a new world by accident while poking around too much in there?

I don't see why not. Just be careful not to end up in the Madlands...
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Old 11-09-2015, 03:16 PM   #4
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Default Re: Ritual Path Magic + Infinite Worlds: Cost for Planar Travel Across Quantum Levels

Oh gosh, unleashing Monster Hunters onto the Multiverse because they just happened to stumble into one of the pathways in Yetzirah... *starts furiously writing things down*
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Old 11-09-2015, 03:31 PM   #5
Christopher R. Rice
 
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Default Re: Ritual Path Magic + Infinite Worlds: Cost for Planar Travel Across Quantum Levels

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Oh gosh, unleashing Monster Hunters onto the Multiverse because they just happened to stumble into one of the pathways in Yetzirah... *starts furiously writing things down*
Hmmm, that ain't a bad idea. Imagine how angry some of the groups would be if they found out they could have been fighting a bigger fight "out there." Alternatively, imagine a group of heroes at their best who just killed their "big bad" only to find he was a puppet and his strings were being pulled by a parachronic hand...
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Old 11-09-2015, 08:19 PM   #6
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Default Re: Ritual Path Magic + Infinite Worlds: Cost for Planar Travel Across Quantum Levels

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Hmmm, that ain't a bad idea. Imagine how angry some of the groups would be if they found out they could have been fighting a bigger fight "out there." Alternatively, imagine a group of heroes at their best who just killed their "big bad" only to find he was a puppet and his strings were being pulled by a parachronic hand...
The Infinite Worlds and Cabal crossover just writes itself at that point. :P
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Old 11-09-2015, 08:41 PM   #7
Christopher R. Rice
 
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Default Re: Ritual Path Magic + Infinite Worlds: Cost for Planar Travel Across Quantum Levels

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The Infinite Worlds and Cabal crossover just writes itself at that point. :P
It does. You know, W.A. Frick wrote a very useful article in Pyramid #3/58: Urban Fantasy II which would be of use to you, me thinks.
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