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#1 | ||||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It's more like getting out if I remember correctly.
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#2 | |
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Join Date: Jun 2006
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+0 +30 - Same Q +60 - Q +/- 1 +120 Q +/- 2 +240 Q +/- 3 This would make regular GURPS Magic's Plane Shift invaluable, if less versatile (them having to learn a new spell for each plane they know how to get to and all) unless their spells have the same sort of cost increases to their spells (which would make 'traditional' Cabalists much less capable of world hopping than their Nexus Portal and Astral Plane travelling compatriots). Which leads into another question that I just came up with: Would MH's astral realm be the same as the Cabal's? Could somebody potentially stumble into a new world by accident while poking around too much in there? |
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#3 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I don't see why not. Just be careful not to end up in the Madlands...
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#4 |
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Join Date: Jun 2006
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Oh gosh, unleashing Monster Hunters onto the Multiverse because they just happened to stumble into one of the pathways in Yetzirah... *starts furiously writing things down*
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#5 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Hmmm, that ain't a bad idea. Imagine how angry some of the groups would be if they found out they could have been fighting a bigger fight "out there." Alternatively, imagine a group of heroes at their best who just killed their "big bad" only to find he was a puppet and his strings were being pulled by a parachronic hand...
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#6 | |
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Join Date: Jun 2006
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#7 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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__________________
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| Tags |
| infinite worlds, quantum, ritual path magic |
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