Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-06-2015, 10:35 PM   #12
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: High TL 9 vs TL2+RPM

Quote:
Originally Posted by Varyon View Post
Personally, I assume the system is scaled for a typical adventuring party (4-6 people), and do it in multiples of 5. My own diminishing returns also aren't as harsh - each time the amount of energy per person is cut in half, the number of people who can be involved at that step doubles (so each step can contribute equal amounts of energy). In this case, that would mean 15 energy for the first 5 guys, 15 for the next 10, 15 for the next 20, and so forth (although I follow SSR, so doubling 20 results in 50, not 40). 1000 would be 5+10+20+50+100+200+500+115 people, or 15+15+15+15+15+15+15+(115*15/1000=1.75), or 106.75 (107 if I'm feeling generous). A hefty spell, but nothing like the 3,000 energy noted upthread.
That may be a better scaling rate, I have to admit. Thanks for sharing.

Quote:
Originally Posted by starslayer View Post
One of the major things you need to address if your not going for a scenario like my own (IE- their reasons for needing a planet are entirely self-imposed) is why they are bothering with a populated system.

So I think you need to spend some time really pondering the 'why bother with the inhabited worlds, and why not just view the habited world as a 'pit stop', or why not just colonize the planetoids that the mage society won't touch (due to toxic or no atmosphere)
The word 'generation ship' is being throw around: I'm not so sure that its an applicable term. Generation ships are generally self sustaining, but the description of these ships matches a long range colony ship, not a generation ship. They didn't have the resources to send only their self-sustaining elements, and probably can't keep up their full tech base.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
 

Tags
ritual path magic, tech levels, warfare, worldbuilding


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.