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#1 |
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Join Date: Dec 2008
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Very cool, and something I've wanted to see for a while.
1 question: does it contain suggestions for how to adjust learning times if one removes normal CP gain (from mission completion, sessions, etc)? If not in the supplement, any thoughts from the authors? Or from other board posters? |
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#2 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Really it depends on what effect you're aiming at. Do you want the PCs to gain skills at the high rate typical of PCs, but to do so without spending CP? Or do you want them to progress distinctly more slowly, at a pace more typical of people in the real world? Those two would call for distinctly different rules tweaks.
__________________
Bill Stoddard I don't think we're in Oz any more. |
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#3 | |
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Join Date: Dec 2008
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I was hoping for some happy medium, something fun that allows timely character ability changes but without the meta-game of session CP. Last edited by reddir; 11-04-2015 at 01:57 PM. Reason: spelling, clarity |
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#4 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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It is workable to require session CP to only be spent on improving abilities that were used in the session, although it tends to require a fair mount of book-keeping as a character gradually accumulates enough points in a skill to raise it a level. It is also workable to require some amount of training time per session CP spent, although this should be less than 200 hours. I've had reasonable results with requiring characters to spend 50 hours training each time they bought a new skill with session CP. |
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#5 | ||
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Join Date: Dec 2008
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--- I am also considering changing the 'hours of learning' to 'uses', in regards to improving abilities. So: ...100 uses during life-or-death combat ...200 uses under the direct supervision of a qualified instructor ...400 uses if trying to improve by practicing exercises from a manual/etc ...800 uses if just doing it over and over again. Does this seem too easy? 1 CP for this many uses does not seem like very much. |
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#6 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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It is, but a lot of people are looser with it. If two game sessions are, for example, successive game days, it seems harsh to say "no, you can't spend today's CP on skills you used yesterday."
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#7 | |
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Join Date: Dec 2008
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If so, then I expect he's used stealth or disguise/bluff skills many many times. If not...I am stumped. Non-the-less, he must have spent time practicing? |
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#9 | |
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Join Date: Dec 2008
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| Tags |
| social engineering |
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