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Old 11-04-2015, 11:28 AM   #1
PhigNootin
 
Join Date: Nov 2015
Default Divine Intervention, Annihilation, Make the GM snort. We need a ruling.

Mine goes to 11 is in play.

Vince is at level 10 and is a cleric and has wand of Dowsing. Divine intervention is in the discard pile. While he plays the wand of dowsing card and starts to look through the pile we discuss out options out loud. I have Anniliation (but don't say it) but would rather keep it if some has 'Make the GM snort soda card'.

Tony says he has 'Make the GM snort' and plays it on Vince once he plays DI. Everyone hoots and hollers and we all have a good laugh (maybe 10 seconds worth).

Michael then puts his hands int the air and claims victory saying that he was also a level 10 cleric.I Immediately play my annihilation on DI and prevent him from winning.

He has two arguments that we need resolved. One he says that I did not play in it a timly manner (2.6 seconds) so it doesn't count. I have read and understand the 2.6 second rule to only apply to battles so that doesn't apply here. Most everyone agreed with this.

His other argument was that I couldn't play the Annihilation card because the 'make the GM snort' card was played after DI and that blocks me from being able to annihilate the DI because it wasn't the last card played.
thoughts?
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