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#1 | |
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Join Date: Jan 2005
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#2 | |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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For 7 years, this thread lay unquiet in its grave, until the dread necromancer known as Henquist intoned:
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__________________
My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#3 | |
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Join Date: Jul 2008
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As far as the mass issue, Pyramid 3-77 has an interesting (and often previously discussed) alternative to the standard, though it won't make a huge difference at ST 12
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Yah. It's me trying to dance.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#5 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Once you get that problem heeled you should be back on the dance floor...
I'm with Dustin and Ulzgoroth, the penalty takes into account the difficulty of turning and bracing against the attack, so you can attempt to parry a run-around slam. |
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#6 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Aren't you worried of the very idea of seeing heeled DouglasCole, particularly trying to dance?
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#7 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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I half remember an alternative of use some function of BL rather than ST for weights but I can't quite remember it.
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#8 |
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Join Date: Jul 2008
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It was always BL/2 and BL/10 for slams and strikes, respectively. To give the same values as the regular rule at ST 10.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| holding a foe at bay, stop thrust |
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