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Old 10-29-2015, 09:56 AM   #16
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] Perpetual Motion?

Quote:
Originally Posted by acrosome View Post
Hmmm, yeah. I really just want to know what and how fast PCs can recharge other things if they try to do such, so I need some sort of estimate in kW. I guess that for almost all purposes I can just say "your average spaceship reactor produces a stupid amount of power" (for most values of stupid) but for the really small ones this might not be true.
Nothing else in 4e uses power rated in kW either, does it?

Converting between Power Points and Power Cells/time is actually very doable by way of the beam weapon design article.
Quote:
Originally Posted by acrosome View Post
I'd propose that if you can make a fusion reactor, you can likely contain antimatter. The question IMO is the reliability of that containment. But since fusion power is TL9, then at TL10 it's probably pretty reliable.
Being able to contain antimatter isn't the issue. We can contain antimatter.

The issue is how efficiently you can contain antimatter. If your containment is several orders of magnitude heavier than the material contained, you're losing a lot off the theoretical density advantage of antimatter. (Though the relatively short endurance of AM reactors in Spaceships suggests that it's not extending that advantage anyway.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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