Quote:
Originally Posted by acrosome
Hmmm, yeah. I really just want to know what and how fast PCs can recharge other things if they try to do such, so I need some sort of estimate in kW. I guess that for almost all purposes I can just say "your average spaceship reactor produces a stupid amount of power" (for most values of stupid) but for the really small ones this might not be true.
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Nothing else in 4e uses power rated in kW either, does it?
Converting between Power Points and Power Cells/time is actually very doable by way of the beam weapon design article.
Quote:
Originally Posted by acrosome
I'd propose that if you can make a fusion reactor, you can likely contain antimatter. The question IMO is the reliability of that containment. But since fusion power is TL9, then at TL10 it's probably pretty reliable.
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Being able to contain antimatter isn't the issue. We can contain antimatter.
The issue is how
efficiently you can contain antimatter. If your containment is several orders of magnitude heavier than the material contained, you're losing a lot off the theoretical density advantage of antimatter. (Though the relatively short endurance of AM reactors in Spaceships suggests that it's not extending that advantage anyway.)