Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-28-2015, 06:34 PM   #16
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Spaceships] Perpetual Motion?

Technically, unless travelling at reasonable percentage of C, or through atomsphere, spaceships don't need any armor.
Control modules can be smaller than a full 5% if you don't mind it steering like a drunk whale.

Power Plants are only necessary if you have energy hungry modules like energy weapons, shields, or most reactionless drives.

I understand why energy density is important for militaries. But the differences between most fusion and fission designs isn't that, except for types that can do away with shielding.

Antimatter plants seem more like light superscience to me, especially since they don't seem to include shielding.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
 

Tags
spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.