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Old 10-27-2015, 09:16 PM   #3
CeeDub
 
Join Date: Jan 2015
Location: UK
Default Re: Sense-Based (Reversed) Malediction

Quote:
Originally Posted by dfinlay View Post
IDHMBWM, but I'm pretty sure that reversed sense-based doesn't make it affect multiple targets. You still need Area of Effect or similar for that. All that reversed sense-based does is make it so that it cannot affect people you can't see.
Ah, I see. That makes sense, then.

Although you might (I'd have to do some number crunching) get a better "deal" if you took Area Effect + Emanation + Selective Area + Malediction + a limitation on the AE enhancement like "Frontal Cone Only", worth -25% for a 120° cone and -35% for a 60° cone (based 60° = ~16.6% of 360° and the Percentage-Based table in Power-Ups #8). Especially considering that you'd only need Malediction 1, since the range modifier is always calculated from caster to center of AoE, and with Emanation that is always zero.
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affliction, area effect, malediction, sense-based


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