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#8 | |||
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Join Date: Nov 2011
Location: South Dakota, USA
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I know this gets really annoying, but I've gotten a bit confused over something so I've got to do a big, stinky "quote chain" to make sure I haven't gotten something wrong in it. I actually did get lost in a quote chain a day or two ago on a Pokémon message board so again, I apologize for the inconvenience to others but I need the help. ^^'
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We are talking about "world building" decisions. One part of that is the general "tone" or "reality level" of the setting: harsh realism, realistic, lightly cinematic, cinematic, full on cinematic, four color, silly or any other flavors I left out. We are also talking about fantastic elements; while quite similar, these are two different toggles... or perhaps "dials" are a better term because it isn't just "on off". Not just chi but when we consider any real and fantastic elements, with GURPS you get to fine tune how it will operate in the setting. You can take real world principles of how the universe operates and "tweak" them if you wish... either because it is a "silly" game or because it is otherwise a realistic setting except for some reason one cannot artificially produce electricity, or springs and/or clockwork are far more efficient stores of energy than in real life or any number of similar variables. Of course when it comes to other fantastic elements like magic, there are many schools of thought on the matter and what someone considers to be how magic ought to work and what is appropriate for magical effects, others will disagree or at least find less endearing. When deciding what chi can do, I consider the setting, both in terms of "realistic versus cinematic versus others" and what particular "flavor" of chi I want to allow. There will be a lot of overlap and some combinations don't sound like much fun to play, but they have to be eliminated from consideration nonetheless. Otherwise if we want a simple answer... ...chi can do whatever the player and GM can agree upon. Many (most?) Advantages can be tweaked until they make sense as a chi power, with chi possibly being part of a hybrid modifier if everything is "chi" to some degree: chi cosmic or chi divine for attaining a "higher state of being", chi fueled elemental powers if they could work for the setting. In some a chi based Energy blast is perfectly fine, in others it is clearly a "no no".
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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