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#11 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Yeah, I'm gonna reduce the damage by a point or two.
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#12 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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I'd allow it but reduce the base damage of the sword by a couple of points. Note that battle axes aren't the same as wood axes; they don't really have a flat back to strike with. You'd be hitting with the socket that holds the blade on the haft.
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#13 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Which is still metal and has the mass of the axe head behind it...
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#14 | |
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Join Date: May 2013
Location: Ellicott City, MD
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Quote:
-1/die seems fair enough, and compensated for when smiting things with Vulnerability (Crushing). |
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#15 |
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Join Date: Aug 2004
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Does anyone else kind of feel as if this should attract a -1 penalty to skill, at least until bought off with a technique (or maybe just worked off, like a familiarity penalty) ?
I realize this would a departure from RAW, so obviously, I'm wrong. But I think I would probably rule that way if GMing this: after all, this involves a change of grip, an unfamiliar blade profile, the blade would respond very differently when striking/sliding against surfaces (i.e. when blocked or parried), you'd have to leave out any of your techniques that relied on draw cuts etc, some openings in the flow of combat would no longer be viable, other kinds of opening would become available... and so on. Any takers? |
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#16 | |
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Join Date: Oct 2006
Location: Chagrin Falls
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Quote:
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#17 | |
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Join Date: Dec 2012
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Quote:
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#18 |
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Join Date: Feb 2012
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#19 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
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#20 |
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Join Date: Jan 2006
Location: Central Europe
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Its also that a sword is not built to move perpendicular to the plane of the edge, that its flexible in that line, that its very wide in that line so distributes the impact which is left after flexing ... so yes, -1 or -2 damage would be fair. Someone who wants to bludgeon the undead should use the pommel or an actual mace or club.
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