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#1 |
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Banned
Join Date: Oct 2007
Location: Europe
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How unusual is it to have a world in which chi can buff the character's own senses?
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#2 |
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Join Date: Sep 2006
Location: SF Bay Area, CA
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#3 |
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Join Date: Sep 2004
Location: Canada
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When people start comparing chi and psionics, I think of the old 2e AD&D psionics, which was a real bag of random things. It was more like "super powers" for a fantasy world than any coherent theme. Also, game mechanically suspect, but that's a separate issue.
The entire "Biokinesis" power or whatever it was called, that let you grow claws and leap like you were under moon gravity, sounds like exactly the kinds of things that should be detached entirely from psi and shoved under chi. With cleaned up SFX, naturally. Not literally growing claws, for example, but "cutting them with your chi" for the same net combat effect. Or if you like, you invoke your Tiger Paw technique and really do grow claws. That's getting a little flashy, but what things do is a separate thing from how they look when they do it. I think a game world can totally support chi doing basically low-key things in a dramatic way.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Not very . . . Real-life chi-building exercises involve a lot of efforts to increase one's awareness of the immediate environment – and, in martial-arts contexts, to sense movement and intent in the body of one's opponent. If the associated claims were true, you would have a lot of chi users with Danger Sense, Detect (Life), Discriminatory Hearing, Enhanced Tracking, Peripheral Vision, Subsonic Hearing, Sensitive Touch, and Vibration Sense. As I noted upthread, Clairsentience and Precognition would be straying out of idiom, though they might barely fit at the highest levels. Most other superhuman auditory and visual enhancements – like Dark Vision, Infravision, Microscopic Vision, Parabolic Hearing, Penetrating Vision, Scanning Sense, Telescopic Vision, Ultrahearing, and Ultravision – aren't really a good fit. Neither are outright supernatural senses like Medium, Mind Reading, Psychometry, and See Invisible.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 |
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Join Date: Dec 2007
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Some things that I wouldn't let chi do in a super-martial artist game (although I would probably allow other power sources in such a game):
Controlling machines Reading verbal thoughts (but sensing emotions is fine) Sustained flight Turning insubstantial Teleportation through solid barriers Long distance teleportation Actual physical shapeshifting into other species Creating zombies Controlling elements Creating matter Having visions of future events (but danger sense is fine) |
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#6 | ||
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Join Date: Mar 2008
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Haven't run a game where I use it but my chi notes have it being associated with living things.
So your chi enhanced punch would do X dice to living things and 2X to nonliving. So a martial artist can smash through a brick wall much easier then turn a person into a spatter on that wall. It can enhance Attributes and grant mostly physical Advantages. Also certain kinds of Innate Attacks. For example. Quote:
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#7 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Quote:
Teleport and insubstantial allow vanishing/appearing by walking through walls or rising/sinking through floors and ceiling, as ninja are wont to do. Controlling machines would not be good at a distance, but the ability to sense weakness or the key locations in a machine would let a martial artist know where to hit a robot to shut it down more quickly, or to release a stuck machine like Fonzie does with the jukebox at Arnold's. Finally, jiangshi are evil hopping vampires or ghouls and they are animated by negative chi, though sometimes they accumulate it on their own and sometime they need to get it from potions or people. |
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#8 | |
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Join Date: Dec 2007
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Quote:
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#9 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Sure, but stealth won't get you in and out of a locked, booby trapped, moat-surrounded, etc room without disturbing the etc.
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#10 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I would prefer the Horror version of Warp that requires a technically possible method of travel.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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| Tags |
| chi, powers |
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