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Old 10-23-2015, 09:28 AM   #34
Otaku
 
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Join Date: Nov 2011
Location: South Dakota, USA
Default Re: [4e] Mage and (non-lethal) figting.

Quote:
Originally Posted by Nereidalbel View Post
4e Cure Disease makes no mention of being microorganisms only. However, it's at -5 without a proper diagnosis, and 1-shot per mage. Unless you're sitting on a very high skill, you wouldn't really want to waste your one try at this.
Thanks for the heads up; I realize now I probably should have worded it to again emphasize "If it remained the same...". I hope I wasn't misleading. >.>

The "One try per mage" restriction... is it that way for Restoration and Regeneration in 4e, or are they "One try (ever!) or something different? I just want to make sure we give Jose sound advice; it would stink for him to try and get this done quick only to not wait until it was almost a sure thing and then someone rolls a failure or critical failure on the spell. ^^'
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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