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Old 10-19-2015, 07:11 PM   #1
Jose
 
Join Date: Oct 2015
Default [4e] Mage and (non-lethal) figting.

So Im playing with a group in forgotten realms and I made a character, a witch called Nadya.
The character is a joy to play and the personality is nice, shes the kind, calm and non-violent mage who uses her intellect to get around problems and is acting as a healer for the group.
Ive run into a problem in that my GM makes the game combat heavy (Nothing wrong per say, but playing a somewhat non-violent character...) and Im not sure what to do there.

Now plan was when I made her to have her be more dangerous asleep than awake: Shed have a powerful possession ability she could use when she slept. However GM changed his mind as to the pricing- which happens but I kept the narcolepsy and used the spare points on IQ. She can enter and manipulate peoples dreams which makes for an incredibly powerful ability.
However as the game is combat heavy I kinda feel like Nadya aside from her healing and the occasional haste spell is hard to find a way to develop.
I feel that not killing people is more her way and looked into weaponizing the flesh to stone spell. But its too expensive even with a 10 FP powerstone.
I'm considering the following "Builds:"

Quote:
Classic mage:
A) IQ, Will, Per ved 15. 10 pts.
B) HT-14. 30 pts.
C) Innate attack-14, sword-14, judo-14. 20+16+12 = 48 pts.
D) Projectile spell (Enjoy ranged healing.)

Optional:
Buy of one eye: 4000 Gold Crowns AND 15pts.
DX upgrade. 20 pts.
Magery 3. 10 pts.
ST 13. 30 pts. (For minimal acceptable DMG)
Shield (Something to cower behind...)
Essentially the classic mage that can also fight although not very good and lacking the capability of the specialized fighter to dish out pain. Also buying physical combat skills while she is below HT 14 is of questionable use.
She still feels kinda useless in combat, even with this...

Here is where it gets hairy:

Quote:
Extra Arm 1 (Extra-Flexible, +50%; Long 1, +100%) [25]
Arm ST 15 (One Arm) [45]
Extra Arm 2 (Extra-Flexible, +50%; Long 1, +100%) [50] = 50-point package, costs 10 when bought as an AA.
Extra Arm 5 (Extra-Flexible, +50%) [75] = 15 points when bought as AA.
Extra Arm 8 (Extra-Flexible, +50%; Weak, 1/4 normal ST, -50%) [80] = 16 points when bought as AA.
Constriction Attack (Engulfing, +60%; Extra Arm Only, -60%) [15]
"If you wanted to, you could also try and figure costs for Injury Tolerance (No Blood; Homogeneous or Diffuse; Reduced Crushing Damage; Extra Arm Only) to simulate the hair being, well, hair, and thus a bit more resistant to battering than other body parts."
Injury tolerance (No blood 5, homogeneous 40, extra arm only -60%) [18]
and some Judo...
As she has quite a fascination with her long hair using it in game as a multitude of tentacles could be amusing and actually efficient: It can with its range deliver healing spells to nearby comrades and entangle badguys.
Combined with shadow magic it can make for some pretty horror movie-ish effects. But its a very, very big point sink and doesn't work until most of the things have been bought. Nadya bleeding out from having her hair cut would be weird...

My GM really wants me fire balling stuff to oblivion but I dont think that fits my character so far. She doesn't feel like the one to just blow people up with a fireball and she cant hit. Not to mention FP.
Both above still allow me to best opponents without killing them (Though hurting them is entirely another affair but they can be healed...).
I kinda want a non-lethal solution.

Lets look at Nadya:

ST: 10 HP: 10
DX: 10 Wi: 14
IQ: 15 Per: 15
HT: 11 FP: 11

Advantages:
Beautiful (12), Magery 2 (25), Voice (10) Power: Control dreams (10), Power: Enter dreams (6), Ally: Familiar (20)
Deep sleeper (1), Sexy pose (1).

Disadvantages:
Narcolepsy (Refluffed epilepsy) (-30), Sense of duty: Friends and family (-5), Absentminded (-15), Phobia(Cats) (-5), Delusion: "Cats are guardians of the night" (-5), One eye (-15), Susceptible* "All magic" (-30).
Unusual features (purples eyes and pointy ears) (-1), Never cuts her hair (-1), will blabber on about dreaming (-1), Broadminded (-1), Twirls her hair (-1), Likes to sleep (-1).

Skills:
Acting-15, Detecting lies-15, Diplomacy-16, fast-talk-16, sex appeal-12, Merchant-15, Singing-13, Artist(Illusion)-17, Dreaming-17, Thaumatology-13, Housekeeping-15, Auto hypnosis-12, Search-14, first aid-15, Area knowledge Cormyr-15, Survival(woodlands)-15, Diagnosis-15, Intimidate-14, Carousing-12, Lock picking-14, Camoflage-15, Brawling-9.

Spells:
Major healing-16, Haste-15, flesh to stone-15, Stone to flesh-15, earth to stone-15, Earth to stone-15, Lend energy-15, Lend vitality-15, Relieve sickness-15, Sound-15, Simple illusion-15, Sense foes-15, Sense danger-15, Minor healing-15, shape earth-15, Complex illusion-15, watchdog-15, inspired creation-14, Illusion disguise-16, Cure disease-16.

*GM made this one up...

So whats a good way to grow her?

Also first post, yippee!
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