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Old 10-17-2015, 05:08 PM   #6
evileeyore
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Default Re: [Poll] Mechanical Complexity of Dungeon Fantasy templates

Quote:
Originally Posted by Kuroshima View Post
Very tricky to build, need deep knowledge of the quirks of the magic system. Combat roles are either buffing (mostly pre-combat, but an in combat great haste is awesome, and they can pull the skill to get it out in reasonable time), or using save or suck spells, (Mental Stun, Stun, Glue, Stench, Concussion, Stone to Flesh, Fumble, etc). Damaging spells are not recommended (the sorcerer is the answer for those wanting to deal damage with magic).
I disagree. The Wizzie in my current game is out the gate dropping 2d missile spells freely and looking at 3d in a few game sessions.


Granted they'll plateau there for a good long while (they don't have to, but it's a bit expensive to get to 4d and there are more 'point efficient' but slower ways than dumping 20 points into one skill).
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