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#7 |
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Join Date: Jul 2015
Location: Phoenix, AZ
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Thanks guys for responding.
Thanks, Johndallman for finding that answer too; it was just a thought I had that was tangentially related, but I guess I shoulda used the search before asking. Thanks Kuroshima for confirming that the system seems as complicated as I think it is, not that I hold it against GURPS. I enjoy poking around in complicated corners and seeing if I can get something interesting to come out of the mess. One new thought though: because the direction of defaulting can be changed at will according to the RAW, it seems to me that it wouldn't be wrong to say you can calculate the best value through the entire network of defaults relative to skill A and record that. Then if you go back to the second diagram, if you don't rebalance the points, you could find the best value for skill B and record that. And this would be fine because a player is allowed to change the direction of defaults at will anytime... and would probably not be too confusing to me as long as I disallow the ability to be allowed to shuffle the points around. That's really the part that bothers me the most. |
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| Tags |
| defaults, skill levels, skills |
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