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Old 10-14-2015, 12:33 PM   #7
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Rapid Strike Fix

Quote:
Originally Posted by Koningkrush View Post
....
First of all, to show what I mean, watch this video: https://www.youtube.com/watch?v=-O5JoxqOcKQ
This guy obviously must be Trained by a Master to pull this off by GURPS standards, and shouldn't even exist in reality.

...
As has been stated that's a chap throwing very quick punches over a distance of a few inches in a non combat situation, with an all out attack, against a stationary target. (and he practised that very specific scenario) it's not combat

Quote:
Originally Posted by Koningkrush View Post
https://www.youtube.com/watch?v=cnHZGiLFFl8

Here's another example. Each hit would be considered a strike under normal GURPS rules. It would seem unfair to charge 4 levels of Extra Attack to simulate this.
This chap is moving his hands very fast but I'm not convinced I'd class those as all being attacks, and basically see above.

The fact that that both are obviously a practised and predetermined set of attacks also probably makes them combinations in GURPS MA terms as well.


If you really want to make these a combat thing, extend the combo rules past the three attacks limit just continue the progression, and do it in situations where you can stack lots of positive mods like these chaps are.

But honestly those look more like combat sport Combos taken to the nth degree and shot well, with a bunch of chaps standing around clapping and saying "hmm yes you'd totally win in real fight if you did that"

Last edited by Tomsdad; 10-14-2015 at 12:51 PM.
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