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#7 | ||
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Join Date: Jan 2010
Location: Brighton
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Quote:
Quote:
The fact that that both are obviously a practised and predetermined set of attacks also probably makes them combinations in GURPS MA terms as well. If you really want to make these a combat thing, extend the combo rules past the three attacks limit just continue the progression, and do it in situations where you can stack lots of positive mods like these chaps are. But honestly those look more like combat sport Combos taken to the nth degree and shot well, with a bunch of chaps standing around clapping and saying "hmm yes you'd totally win in real fight if you did that" Last edited by Tomsdad; 10-14-2015 at 12:51 PM. |
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| Tags |
| combat, house rules, rapid strikes |
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