Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-09-2015, 10:15 PM   #5
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: [DF] What's worked? What hasn't?

Quote:
Originally Posted by Kromm View Post
Quite a few of those were tested in my campaign, too. I was happy with all of them. I think the dislike some have for Heroic Charge is tied to the overuse of easily impaled humanoid foes. Against greater demons that take dozens of telling hits to take down, and spirits that can just fade into the floor or teleport away, that option didn't really change the face of battle in my game. Its main effect was to let those who invested in extra Basic Speed and Basic Move instead of extra ST (everybody had lots of DX!) have fun in fights vs. mooks.
To me, it sounds as if the problem is with GURPS' implementation of facing rules.

It makes no logical sense that you can pay FP to use a non-supernatural ability to run around a combat-aware being (IQ 3+ and not suffering from Stun, Combat Paralysis or the like) and shiv it in the back.

I vaguely recall that D&D 3rd Edition may have had no facing rules. The tactical rule was about whether a combatant was flanked or not, and based on that I'm inferring that there was ny defined facing, rather everyone was always assumed to be facing in the most logical direction provided the being is aware that he, she or it is involved in combat. Thus if somoene were to pay FP to move real fast to run around the being, the being would naturally turn in response to that, and so it wouldn't be possible to backstab it.

RPG combat is always based around units taking turns to move, whereas in real life movement is simultaneous. But it's still important to make sure that the rules don't encourage actions or combinations of actions that would have absolutely no truck in real life, and I've been in favour of assumed facing, as opposed to explicit facing, for the last many, many years.
Peter Knutsen is offline   Reply With Quote
 

Tags
dungeon fantasy, edge protection

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:34 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.