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#5 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
It makes no logical sense that you can pay FP to use a non-supernatural ability to run around a combat-aware being (IQ 3+ and not suffering from Stun, Combat Paralysis or the like) and shiv it in the back. I vaguely recall that D&D 3rd Edition may have had no facing rules. The tactical rule was about whether a combatant was flanked or not, and based on that I'm inferring that there was ny defined facing, rather everyone was always assumed to be facing in the most logical direction provided the being is aware that he, she or it is involved in combat. Thus if somoene were to pay FP to move real fast to run around the being, the being would naturally turn in response to that, and so it wouldn't be possible to backstab it. RPG combat is always based around units taking turns to move, whereas in real life movement is simultaneous. But it's still important to make sure that the rules don't encourage actions or combinations of actions that would have absolutely no truck in real life, and I've been in favour of assumed facing, as opposed to explicit facing, for the last many, many years. |
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| Tags |
| dungeon fantasy, edge protection |
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